float SV_ParseClientCommand_floodcheck()
{
- if not(timeout_status) // not while paused
+ if (!timeout_status) // not while paused
{
if(time <= (self.cmd_floodtime + autocvar_sv_clientcommand_antispam_time))
{
}
// cannot reset the game while a timeout is active!
- if not(timeout_status)
+ if (!timeout_status)
ReadyCount();
} else {
sprint(self, "^1Game has already been restarted\n");
{
if(teamplay)
if not(self.team_forced > 0)
- if not(lockteams)
+ if (!lockteams)
{
float selection;