}
}
-bool spawnAllowed(entity this);
-void JoinOrShowTeamSelection(entity this);
+bool joinAllowed(entity this);
+void Join(entity this);
void ClientCommand_join(entity caller, float request)
{
switch (request)
{
if (!gameover)
if (IS_CLIENT(caller) && !IS_PLAYER(caller))
- if (spawnAllowed(caller))
- JoinOrShowTeamSelection(caller);
+ if (joinAllowed(caller))
+ Join(caller);
return; // never fall through to usage
}
if (mutator_returnvalue == MUT_SPECCMD_RETURN) return;
- if ((IS_PLAYER(caller) || mutator_returnvalue == MUT_SPECCMD_FORCE) && autocvar_sv_spectate == 1) ClientKill_TeamChange(caller, -2); // observe
+ if ((IS_PLAYER(caller) || mutator_returnvalue == MUT_SPECCMD_FORCE))
+ if (autocvar_sv_spectate == 1)
+ ClientKill_TeamChange(caller, -2); // observe
}
- return; // never fall through to usage
+ return; // never fall through to usage
}
default: