if (mutator_returnvalue == MUT_SPECCMD_RETURN) return;
- if ((IS_PLAYER(caller) || mutator_returnvalue == MUT_SPECCMD_FORCE) && autocvar_sv_spectate == 1) ClientKill_TeamChange(caller, -2); // observe
+ if ((IS_PLAYER(caller) || mutator_returnvalue == MUT_SPECCMD_FORCE))
+ if (autocvar_sv_spectate == 1)
+ ClientKill_TeamChange(caller, -2); // observe
}
- return; // never fall through to usage
+ return; // never fall through to usage
}
default: