-#include "../../common/command/command.qh"
+#include "common.qh"
+#include <common/command/command.qh>
#include "common.qh"
#include "../scores.qh"
-#include "../../common/monsters/all.qh"
-#include "../../common/notifications.qh"
-#include "../../lib/warpzone/common.qh"
+#include <common/monsters/all.qh>
+#include <common/notifications/all.qh>
+#include <lib/warpzone/common.qh>
// ====================================================
// select the proper prefix for usage and other messages
string GetCommandPrefix(entity caller)
{
- if(caller)
- return "cmd";
- else
- return "sv_cmd";
+ if (caller) return "cmd";
+ else return "sv_cmd";
}
// if client return player nickname, or if server return admin nickname
string GetCallerName(entity caller)
{
- if(caller)
- return caller.netname;
- else
- return admin_name(); //((autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : autocvar_hostname);
+ if (caller) return caller.netname;
+ else return admin_name(); // ((autocvar_sv_adminnick != "") ? autocvar_sv_adminnick : autocvar_hostname);
}
// verify that the client provided is acceptable for kicking
float VerifyKickableEntity(entity client)
{
- if (!IS_REAL_CLIENT(client))
- return CLIENT_NOT_REAL;
+ if (!IS_REAL_CLIENT(client)) return CLIENT_NOT_REAL;
return CLIENT_ACCEPTABLE;
}
// verify that the client provided is acceptable for use
float VerifyClientEntity(entity client, float must_be_real, float must_be_bots)
{
- if (!IS_CLIENT(client))
- return CLIENT_DOESNT_EXIST;
- else if(must_be_real && !IS_REAL_CLIENT(client))
- return CLIENT_NOT_REAL;
- else if(must_be_bots && !IS_BOT_CLIENT(client))
- return CLIENT_NOT_BOT;
+ if (!IS_CLIENT(client)) return CLIENT_DOESNT_EXIST;
+ else if (must_be_real && !IS_REAL_CLIENT(client)) return CLIENT_NOT_REAL;
+ else if (must_be_bots && !IS_BOT_CLIENT(client)) return CLIENT_NOT_BOT;
return CLIENT_ACCEPTABLE;
}
// if the client is not acceptable, return a string to be used for error messages
string GetClientErrorString_color(float clienterror, string original_input, string col)
{
- switch(clienterror)
+ switch (clienterror)
{
- case CLIENT_DOESNT_EXIST: { return strcat(col, "Client '", original_input, col, "' doesn't exist"); }
- case CLIENT_NOT_REAL: { return strcat(col, "Client '", original_input, col, "' is not real"); }
- case CLIENT_NOT_BOT: { return strcat(col, "Client '", original_input, col, "' is not a bot"); }
- default: { return "Incorrect usage of GetClientErrorString"; }
+ case CLIENT_DOESNT_EXIST:
+ { return strcat(col, "Client '", original_input, col, "' doesn't exist");
+ }
+ case CLIENT_NOT_REAL:
+ { return strcat(col, "Client '", original_input, col, "' is not real");
+ }
+ case CLIENT_NOT_BOT:
+ { return strcat(col, "Client '", original_input, col, "' is not a bot");
+ }
+ default:
+ { return "Incorrect usage of GetClientErrorString";
+ }
}
}
// is this entity number even in the possible range of entities?
float VerifyClientNumber(float tmp_number)
{
- if((tmp_number < 1) || (tmp_number > maxclients))
- return false;
- else
- return true;
+ if ((tmp_number < 1) || (tmp_number > maxclients)) return false;
+ else return true;
}
entity GetIndexedEntity(float argc, float start_index)
{
- entity tmp_player, selection;
+ entity selection;
float tmp_number, index;
string tmp_string;
index = start_index;
selection = world;
- if(argc > start_index)
+ if (argc > start_index)
{
- if(substring(argv(index), 0, 1) == "#")
+ if (substring(argv(index), 0, 1) == "#")
{
tmp_string = substring(argv(index), 1, -1);
++index;
- if(tmp_string != "") // is it all one token? like #1
+ if (tmp_string != "") // is it all one token? like #1
{
tmp_number = stof(tmp_string);
}
- else if(argc > index) // no, it's two tokens? # 1
+ else if (argc > index) // no, it's two tokens? # 1
{
tmp_number = stof(argv(index));
++index;
}
else
+ {
tmp_number = 0;
+ }
}
- else // maybe it's ONLY a number?
+ else // maybe it's ONLY a number?
{
tmp_number = stof(argv(index));
++index;
}
- if(VerifyClientNumber(tmp_number))
+ if (VerifyClientNumber(tmp_number))
{
- selection = edict_num(tmp_number); // yes, it was a number
+ selection = edict_num(tmp_number); // yes, it was a number
}
- else // no, maybe it's a name?
+ else // no, maybe it's a name?
{
- FOR_EACH_CLIENT(tmp_player)
- if (strdecolorize(tmp_player.netname) == strdecolorize(argv(start_index)))
- selection = tmp_player;
+ FOREACH_CLIENT(true, LAMBDA(
+ if(strdecolorize(it.netname) == strdecolorize(argv(start_index)))
+ {
+ selection = it;
+ break; // no reason to keep looking
+ }
+ ));
index = (start_index + 1);
}
}
next_token = index;
- //print(strcat("start_index: ", ftos(start_index), ", next_token: ", ftos(next_token), ", edict: ", ftos(num_for_edict(selection)), ".\n"));
+ // print(strcat("start_index: ", ftos(start_index), ", next_token: ", ftos(next_token), ", edict: ", ftos(num_for_edict(selection)), ".\n"));
return selection;
}
// find a player which matches the input string, and return their entity
entity GetFilteredEntity(string input)
{
- entity tmp_player, selection;
+ entity selection;
float tmp_number;
- if(substring(input, 0, 1) == "#")
- tmp_number = stof(substring(input, 1, -1));
- else
- tmp_number = stof(input);
+ if (substring(input, 0, 1) == "#") tmp_number = stof(substring(input, 1, -1));
+ else tmp_number = stof(input);
- if(VerifyClientNumber(tmp_number))
+ if (VerifyClientNumber(tmp_number))
{
selection = edict_num(tmp_number);
}
else
{
selection = world;
- FOR_EACH_CLIENT(tmp_player)
- if (strdecolorize(tmp_player.netname) == strdecolorize(input))
- selection = tmp_player;
+ FOREACH_CLIENT(true, LAMBDA(
+ if(strdecolorize(it.netname) == strdecolorize(input))
+ {
+ selection = it;
+ break; // no reason to keep looking
+ }
+ ));
}
return selection;
entity selection = GetFilteredEntity(input);
float output;
- output = num_for_edict(selection);
+ output = etof(selection);
return output;
}
// switch between sprint and print depending on whether the receiver is the server or a player
void print_to(entity to, string input)
{
- if(to)
- sprint(to, strcat(input, "\n"));
- else
- LOG_INFO(input, "\n");
+ if (to) sprint(to, strcat(input, "\n"));
+ else LOG_INFO(input, "\n");
}
// ==========================================
// ==========================================
// used by CommonCommand_timeout() and CommonCommand_timein() to handle game pausing and messaging and such.
-void timeout_handler_reset()
-{SELFPARAM();
- timeout_caller = world;
+void timeout_handler_reset(entity this)
+{
+ timeout_caller = NULL;
timeout_time = 0;
timeout_leadtime = 0;
- remove(self);
+ remove(this);
}
-void timeout_handler_think()
-{SELFPARAM();
- entity tmp_player;
-
- switch(timeout_status)
+void timeout_handler_think(entity this)
+{
+ switch (timeout_status)
{
case TIMEOUT_ACTIVE:
{
- if(timeout_time > 0) // countdown is still going
+ if (timeout_time > 0) // countdown is still going
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TIMEOUT_ENDING, timeout_time);
- if(timeout_time == autocvar_sv_timeout_resumetime) // play a warning sound when only <sv_timeout_resumetime> seconds are left
+ if (timeout_time == autocvar_sv_timeout_resumetime) // play a warning sound when only <sv_timeout_resumetime> seconds are left
Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_PREPARE);
- self.nextthink = time + TIMEOUT_SLOWMO_VALUE; // think again in one second
- timeout_time -= 1; // decrease the time counter
+ self.nextthink = time + TIMEOUT_SLOWMO_VALUE; // think again in one second
+ timeout_time -= 1; // decrease the time counter
}
- else // time to end the timeout
+ else // time to end the timeout
{
timeout_status = TIMEOUT_INACTIVE;
cvar_set("slowmo", ftos(orig_slowmo));
// unlock the view for players so they can move around again
- FOR_EACH_REALPLAYER(tmp_player)
- tmp_player.fixangle = false;
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
+ it.fixangle = false;
+ ));
- timeout_handler_reset();
+ timeout_handler_reset(this);
}
return;
case TIMEOUT_LEADTIME:
{
- if(timeout_leadtime > 0) // countdown is still going
+ if (timeout_leadtime > 0) // countdown is still going
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TIMEOUT_BEGINNING, timeout_leadtime);
self.nextthink = time + 1; // think again in one second
- timeout_leadtime -= 1; // decrease the time counter
+ timeout_leadtime -= 1; // decrease the time counter
}
- else // time to begin the timeout
+ else // time to begin the timeout
{
timeout_status = TIMEOUT_ACTIVE;
cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
// reset all the flood variables
- FOR_EACH_CLIENT(tmp_player)
- tmp_player.nickspamcount = tmp_player.nickspamtime = tmp_player.floodcontrol_chat =
- tmp_player.floodcontrol_chatteam = tmp_player.floodcontrol_chattell =
- tmp_player.floodcontrol_voice = tmp_player.floodcontrol_voiceteam = 0;
+ FOREACH_CLIENT(true, LAMBDA(
+ it.nickspamcount = it.nickspamtime = it.floodcontrol_chat =
+ it.floodcontrol_chatteam = it.floodcontrol_chattell =
+ it.floodcontrol_voice = it.floodcontrol_voiceteam = 0;
+ ));
// copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
- FOR_EACH_REALPLAYER(tmp_player)
- tmp_player.lastV_angle = tmp_player.v_angle;
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
+ it.lastV_angle = it.v_angle;
+ ));
- self.nextthink = time; // think again next frame to handle it under TIMEOUT_ACTIVE code
+ self.nextthink = time; // think again next frame to handle it under TIMEOUT_ACTIVE code
}
return;
case TIMEOUT_INACTIVE:
default:
{
- timeout_handler_reset();
+ timeout_handler_reset(this);
return;
}
}
}
-
// ===================================================
// Common commands used in both sv_cmd.qc and cmd.qc
// ===================================================
void CommonCommand_cvar_changes(float request, entity caller)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
print_to(caller, cvar_changes);
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_cvar_purechanges(float request, entity caller)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
print_to(caller, cvar_purechanges);
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
}
void CommonCommand_editmob(int request, entity caller, int argc)
-{SELFPARAM();
- switch(request)
+{
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(autocvar_g_campaign) { print_to(caller, "Monster editing is disabled in singleplayer"); return; }
+ if (autocvar_g_campaign) { print_to(caller, "Monster editing is disabled in singleplayer"); return; }
// no checks for g_monsters here, as it may be toggled mid match which existing monsters
- if(caller)
+ if (caller)
{
- makevectors(self.v_angle);
- WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
+ makevectors(caller.v_angle);
+ WarpZone_TraceLine(caller.origin + caller.view_ofs, caller.origin + caller.view_ofs + v_forward * 100, MOVE_NORMAL, caller);
}
entity mon = trace_ent;
bool is_visible = IS_MONSTER(mon);
string argument = argv(2);
- switch(argv(1))
+ switch (argv(1))
{
case "name":
{
- if(!caller) { print_to(caller, "Only players can edit monsters"); return; }
- if(!argument) { break; } // escape to usage
- if(!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
- if(mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
- if(!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
+ if (!caller) { print_to(caller, "Only players can edit monsters"); return; }
+ if (!argument) break; // escape to usage
+ if (!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
+ if (mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
+ if (!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
string mon_oldname = mon.monster_name;
mon.monster_name = argument;
- if(mon.sprite) { WaypointSprite_UpdateSprites(mon.sprite, WP_Monster, WP_Null, WP_Null); }
+ if (mon.sprite) WaypointSprite_UpdateSprites(mon.sprite, WP_Monster, WP_Null, WP_Null);
print_to(caller, sprintf("Your pet '%s' is now known as '%s'", mon_oldname, mon.monster_name));
return;
}
case "spawn":
{
- if(!caller) { print_to(caller, "Only players can spawn monsters"); return; }
- if(!argv(2)) { break; } // escape to usage
+ if (!caller) { print_to(caller, "Only players can spawn monsters"); return; }
+ if (!argv(2)) break; // escape to usage
int moveflag, tmp_moncount = 0;
string arg_lower = strtolower(argument);
- moveflag = (argv(3)) ? stof(argv(3)) : 1; // follow owner if not defined
- ret_string = "Monster spawning is currently disabled by a mutator";
+ moveflag = (argv(3)) ? stof(argv(3)) : 1; // follow owner if not defined
- if(arg_lower == "list") { print_to(caller, monsterlist_reply); return; }
+ if (arg_lower == "list") { print_to(caller, monsterlist_reply); return; }
- FOR_EACH_MONSTER(mon) { if(mon.realowner == caller) ++tmp_moncount; }
+ FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(
+ if(it.realowner == caller)
+ ++tmp_moncount;
+ ));
- if(!autocvar_g_monsters) { print_to(caller, "Monsters are disabled"); return; }
- if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { print_to(caller, "Monster spawning is disabled"); return; }
- if(!IS_PLAYER(caller)) { print_to(caller, "You must be playing to spawn a monster"); return; }
- if(MUTATOR_CALLHOOK(AllowMobSpawning)) { print_to(caller, ret_string); return; }
- if(caller.vehicle) { print_to(caller, "You can't spawn monsters while driving a vehicle"); return; }
- if(caller.frozen) { print_to(caller, "You can't spawn monsters while frozen"); return; }
- if(caller.deadflag != DEAD_NO) { print_to(caller, "You can't spawn monsters while dead"); return; }
- if(tmp_moncount >= autocvar_g_monsters_max) { print_to(caller, "The maximum monster count has been reached"); return; }
- if(tmp_moncount >= autocvar_g_monsters_max_perplayer) { print_to(caller, "You can't spawn any more monsters"); return; }
+ if (!autocvar_g_monsters) { print_to(caller, "Monsters are disabled"); return; }
+ if (autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { print_to(caller, "Monster spawning is disabled"); return; }
+ if (!IS_PLAYER(caller)) { print_to(caller, "You must be playing to spawn a monster"); return; }
+ if (MUTATOR_CALLHOOK(AllowMobSpawning, caller)) { print_to(caller, M_ARGV(1, string)); return; }
+ if (caller.vehicle) { print_to(caller, "You can't spawn monsters while driving a vehicle"); return; }
+ if (STAT(FROZEN, caller)) { print_to(caller, "You can't spawn monsters while frozen"); return; }
+ if (IS_DEAD(caller)) { print_to(caller, "You can't spawn monsters while dead"); return; }
+ if (tmp_moncount >= autocvar_g_monsters_max) { print_to(caller, "The maximum monster count has been reached"); return; }
+ if (tmp_moncount >= autocvar_g_monsters_max_perplayer) { print_to(caller, "You can't spawn any more monsters"); return; }
bool found = false;
- for(int i = MON_FIRST; i <= MON_LAST; ++i)
+ for (int i = MON_FIRST; i <= MON_LAST; ++i)
{
mon = get_monsterinfo(i);
- if(mon.netname == arg_lower) { found = true; break; }
+ if (mon.netname == arg_lower) { found = true; break; }
}
- if(!found && arg_lower != "random") { print_to(caller, "Invalid monster"); return; }
+ if (!found && arg_lower != "random") { print_to(caller, "Invalid monster"); return; }
totalspawned += 1;
- WarpZone_TraceBox (CENTER_OR_VIEWOFS(caller), caller.mins, caller.maxs, CENTER_OR_VIEWOFS(caller) + v_forward * 150, true, caller);
+ WarpZone_TraceBox(CENTER_OR_VIEWOFS(caller), caller.mins, caller.maxs, CENTER_OR_VIEWOFS(caller) + v_forward * 150, true, caller);
mon = spawnmonster(arg_lower, 0, caller, caller, trace_endpos, false, false, moveflag);
print_to(caller, strcat("Spawned ", mon.monster_name));
return;
}
case "kill":
{
- if(!caller) { print_to(caller, "Only players can kill monsters"); return; }
- if(mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
- if(!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
+ if (!caller) { print_to(caller, "Only players can kill monsters"); return; }
+ if (mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
+ if (!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
- Damage (mon, world, world, mon.health + mon.max_health + 200, DEATH_KILL.m_id, mon.origin, '0 0 0');
+ Damage(mon, world, world, mon.health + mon.max_health + 200, DEATH_KILL.m_id, mon.origin, '0 0 0');
print_to(caller, strcat("Your pet '", mon.monster_name, "' has been brutally mutilated"));
return;
}
case "skin":
{
- if(!caller) { print_to(caller, "Only players can edit monsters"); return; }
- if(!argument) { break; } // escape to usage
- if(!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
- if(!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
- if(mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
- if(mon.monsterid == MON_MAGE.monsterid) { print_to(caller, "Mage skins can't be changed"); return; } // TODO
+ if (!caller) { print_to(caller, "Only players can edit monsters"); return; }
+ if (!argument) break; // escape to usage
+ if (!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
+ if (!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
+ if (mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
+ if (mon.monsterid == MON_MAGE.monsterid) { print_to(caller, "Mage skins can't be changed"); return; } // TODO
mon.skin = stof(argument);
print_to(caller, strcat("Monster skin successfully changed to ", ftos(mon.skin)));
}
case "movetarget":
{
- if(!caller) { print_to(caller, "Only players can edit monsters"); return; }
- if(!argument) { break; } // escape to usage
- if(!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
- if(!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
- if(mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
+ if (!caller) { print_to(caller, "Only players can edit monsters"); return; }
+ if (!argument) break; // escape to usage
+ if (!autocvar_g_monsters_edit) { print_to(caller, "Monster editing is disabled"); return; }
+ if (!is_visible) { print_to(caller, "You must look at your monster to edit it"); return; }
+ if (mon.realowner != caller && autocvar_g_monsters_edit < 2) { print_to(caller, "This monster does not belong to you"); return; }
mon.monster_moveflags = stof(argument);
print_to(caller, strcat("Monster move target successfully changed to ", ftos(mon.monster_moveflags)));
}
case "butcher":
{
- if(caller) { print_to(caller, "This command is not available to players"); return; }
- if(MUTATOR_CALLHOOK(AllowMobButcher)) { LOG_INFO(ret_string, "\n"); return; }
+ if (caller) { print_to(caller, "This command is not available to players"); return; }
+ if (MUTATOR_CALLHOOK(AllowMobButcher)) { LOG_INFO(M_ARGV(0, string), "\n"); return; }
int tmp_remcount = 0;
- entity tmp_entity;
- FOR_EACH_MONSTER(tmp_entity) { Monster_Remove(tmp_entity); ++tmp_remcount; }
+ FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(
+ Monster_Remove(it);
+ ++tmp_remcount;
+ ));
monsters_total = monsters_killed = totalspawned = 0;
void CommonCommand_info(float request, entity caller, float argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
string command = builtin_cvar_string(strcat("sv_info_", argv(1)));
- if(command)
- wordwrap_sprint(command, 1000);
- else
- print_to(caller, "ERROR: unsupported info command");
+ if (command) wordwrap_sprint(caller, command, 1000);
+ else print_to(caller, "ERROR: unsupported info command");
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_ladder(float request, entity caller)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
print_to(caller, ladder_reply);
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_lsmaps(float request, entity caller)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
print_to(caller, lsmaps_reply);
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_printmaplist(float request, entity caller)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
print_to(caller, maplist_reply);
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_rankings(float request, entity caller)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
print_to(caller, rankings_reply);
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_records(float request, entity caller)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- for(int i = 0; i < 10; ++i)
- if(records_reply[i] != "")
- print_to(caller, records_reply[i]);
+ for (int i = 0; i < 10; ++i)
+ if (records_reply[i] != "") print_to(caller, records_reply[i]);
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_teamstatus(float request, entity caller)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
Score_NicePrint(caller);
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_time(float request, entity caller)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
void CommonCommand_timein(float request, entity caller)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(!caller || autocvar_sv_timeout)
+ if (!caller || autocvar_sv_timeout)
{
if (!timeout_status) { print_to(caller, "^7Error: There is no active timeout called."); }
- else if(caller && (caller != timeout_caller)) { print_to(caller, "^7Error: You are not allowed to stop the active timeout."); }
+ else if (caller && (caller != timeout_caller))
+ {
+ print_to(caller, "^7Error: You are not allowed to stop the active timeout.");
+ }
- else // everything should be okay, continue aborting timeout
+ else // everything should be okay, continue aborting timeout
{
- switch(timeout_status)
+ switch (timeout_status)
{
case TIMEOUT_LEADTIME:
{
timeout_status = TIMEOUT_INACTIVE;
timeout_time = 0;
- timeout_handler.nextthink = time; // timeout_handler has to take care of it immediately
+ timeout_handler.nextthink = time; // timeout_handler has to take care of it immediately
bprint(strcat("^7The timeout was aborted by ", GetCallerName(caller), " !\n"));
return;
}
case TIMEOUT_ACTIVE:
{
timeout_time = autocvar_sv_timeout_resumetime;
- timeout_handler.nextthink = time; // timeout_handler has to take care of it immediately
+ timeout_handler.nextthink = time; // timeout_handler has to take care of it immediately
bprint(strcat("^1Attention: ^7", GetCallerName(caller), " resumed the game! Prepare for battle!\n"));
return;
}
- default: LOG_TRACE("timeout status was inactive, but this code was executed anyway?"); return;
+ default: LOG_TRACE("timeout status was inactive, but this code was executed anyway?");
+ return;
}
}
}
else { print_to(caller, "^1Timeins are not allowed to be called, enable them with sv_timeout 1.\n"); }
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
}
}
-void CommonCommand_timeout(float request, entity caller) // DEAR GOD THIS COMMAND IS TERRIBLE.
+void CommonCommand_timeout(float request, entity caller) // DEAR GOD THIS COMMAND IS TERRIBLE.
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(!caller || autocvar_sv_timeout)
+ if (!caller || autocvar_sv_timeout)
{
float last_possible_timeout = ((autocvar_timelimit * 60) - autocvar_sv_timeout_leadtime - 1);
- if(timeout_status) { print_to(caller, "^7Error: A timeout is already active."); }
- else if(vote_called) { print_to(caller, "^7Error: You can not call a timeout while a vote is active."); }
- else if(warmup_stage && !g_warmup_allow_timeout) { print_to(caller, "^7Error: You can not call a timeout in warmup-stage."); }
- else if(time < game_starttime) { print_to(caller, "^7Error: You can not call a timeout while the map is being restarted."); }
- else if(caller && (caller.allowed_timeouts < 1)) { print_to(caller, "^7Error: You already used all your timeout calls for this map."); }
- else if(caller && !IS_PLAYER(caller)) { print_to(caller, "^7Error: You must be a player to call a timeout."); }
- else if((autocvar_timelimit) && (last_possible_timeout < time - game_starttime)) { print_to(caller, "^7Error: It is too late to call a timeout now!"); }
-
- else // everything should be okay, proceed with starting the timeout
+ if (timeout_status) { print_to(caller, "^7Error: A timeout is already active."); }
+ else if (vote_called)
{
- if(caller) { caller.allowed_timeouts -= 1; }
+ print_to(caller, "^7Error: You can not call a timeout while a vote is active.");
+ }
+ else if (warmup_stage && !g_warmup_allow_timeout)
+ {
+ print_to(caller, "^7Error: You can not call a timeout in warmup-stage.");
+ }
+ else if (time < game_starttime)
+ {
+ print_to(caller, "^7Error: You can not call a timeout while the map is being restarted.");
+ }
+ else if (caller && (caller.allowed_timeouts < 1))
+ {
+ print_to(caller, "^7Error: You already used all your timeout calls for this map.");
+ }
+ else if (caller && !IS_PLAYER(caller))
+ {
+ print_to(caller, "^7Error: You must be a player to call a timeout.");
+ }
+ else if ((autocvar_timelimit) && (last_possible_timeout < time - game_starttime))
+ {
+ print_to(caller, "^7Error: It is too late to call a timeout now!");
+ }
+ else // everything should be okay, proceed with starting the timeout
+ {
+ if (caller) caller.allowed_timeouts -= 1;
// write a bprint who started the timeout (and how many they have left)
bprint(GetCallerName(caller), " ^7called a timeout", (caller ? strcat(" (", ftos(caller.allowed_timeouts), " timeout(s) left)") : ""), "!\n");
timeout_leadtime = autocvar_sv_timeout_leadtime;
timeout_handler = spawn();
- timeout_handler.think = timeout_handler_think;
- timeout_handler.nextthink = time; // always let the entity think asap
+ setthink(timeout_handler, timeout_handler_think);
+ timeout_handler.nextthink = time; // always let the entity think asap
Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_TIMEOUT);
}
}
else { print_to(caller, "^1Timeouts are not allowed to be called, enable them with sv_timeout 1.\n"); }
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
void CommonCommand_who(float request, entity caller, float argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
float total_listed_players, is_bot;
- entity tmp_player;
float privacy = (caller && autocvar_sv_status_privacy);
string separator = strreplace("%", " ", strcat((argv(1) ? argv(1) : " "), "^7"));
"ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
total_listed_players = 0;
- FOR_EACH_CLIENT(tmp_player)
- {
- is_bot = (IS_BOT_CLIENT(tmp_player));
+ FOREACH_CLIENT(true, LAMBDA(
+ is_bot = (IS_BOT_CLIENT(it));
- if(is_bot)
+ if (is_bot)
{
tmp_netaddress = "null/botclient";
tmp_crypto_idfp = "null/botclient";
}
- else if(privacy)
+ else if (privacy)
{
tmp_netaddress = "hidden";
tmp_crypto_idfp = "hidden";
}
else
{
- tmp_netaddress = tmp_player.netaddress;
- tmp_crypto_idfp = tmp_player.crypto_idfp;
+ tmp_netaddress = it.netaddress;
+ tmp_crypto_idfp = it.crypto_idfp;
}
print_to(caller, sprintf(strreplace(" ", separator, " #%-3d %-20.20s %-5d %-3d %-9s %-16s %s "),
- num_for_edict(tmp_player),
- tmp_player.netname,
- tmp_player.ping,
- tmp_player.ping_packetloss,
- process_time(1, time - tmp_player.jointime),
+ etof(it),
+ it.netname,
+ it.ping,
+ it.ping_packetloss,
+ process_time(1, time - it.jointime),
tmp_netaddress,
tmp_crypto_idfp));
++total_listed_players;
- }
+ ));
print_to(caller, strcat("Finished listing ", ftos(total_listed_players), " client(s) out of ", ftos(maxclients), " slots."));
- return; // never fall through to usage
+ return; // never fall through to usage
}
default:
** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
void CommonCommand_(float request, entity caller)
{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
-
- return; // never fall through to usage
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " "));
- print_to(caller, " No arguments required.");
- return;
- }
- }
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+
+ return; // never fall through to usage
+ }
+
+ default:
+ case CMD_REQUEST_USAGE:
+ {
+ print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " "));
+ print_to(caller, " No arguments required.");
+ return;
+ }
+ }
}
*/