-#include "../../common/command/command.qh"
+#include "common.qh"
+#include <common/command/command.qh>
#include "common.qh"
#include "../scores.qh"
-#include "../../common/monsters/all.qh"
-#include "../../common/notifications.qh"
-#include "../../lib/warpzone/common.qh"
+#include <common/monsters/all.qh>
+#include <common/notifications/all.qh>
+#include <lib/warpzone/common.qh>
// ====================================================
entity GetIndexedEntity(float argc, float start_index)
{
- entity tmp_player, selection;
+ entity selection;
float tmp_number, index;
string tmp_string;
}
else // no, maybe it's a name?
{
- FOR_EACH_CLIENT(tmp_player)
- if (strdecolorize(tmp_player.netname) == strdecolorize(argv(start_index))) selection = tmp_player;
+ FOREACH_CLIENT(true, LAMBDA(
+ if(strdecolorize(it.netname) == strdecolorize(argv(start_index)))
+ {
+ selection = it;
+ break; // no reason to keep looking
+ }
+ ));
index = (start_index + 1);
}
// find a player which matches the input string, and return their entity
entity GetFilteredEntity(string input)
{
- entity tmp_player, selection;
+ entity selection;
float tmp_number;
if (substring(input, 0, 1) == "#") tmp_number = stof(substring(input, 1, -1));
else
{
selection = world;
- FOR_EACH_CLIENT(tmp_player)
- if (strdecolorize(tmp_player.netname) == strdecolorize(input)) selection = tmp_player;
+ FOREACH_CLIENT(true, LAMBDA(
+ if(strdecolorize(it.netname) == strdecolorize(input))
+ {
+ selection = it;
+ break; // no reason to keep looking
+ }
+ ));
}
return selection;
entity selection = GetFilteredEntity(input);
float output;
- output = num_for_edict(selection);
+ output = etof(selection);
return output;
}
// ==========================================
// used by CommonCommand_timeout() and CommonCommand_timein() to handle game pausing and messaging and such.
-void timeout_handler_reset()
+void timeout_handler_reset(entity this)
{
- SELFPARAM();
- timeout_caller = world;
+ timeout_caller = NULL;
timeout_time = 0;
timeout_leadtime = 0;
- remove(self);
+ remove(this);
}
-void timeout_handler_think()
+void timeout_handler_think(entity this)
{
- SELFPARAM();
- entity tmp_player;
-
switch (timeout_status)
{
case TIMEOUT_ACTIVE:
if (timeout_time == autocvar_sv_timeout_resumetime) // play a warning sound when only <sv_timeout_resumetime> seconds are left
Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_PREPARE);
- self.nextthink = time + TIMEOUT_SLOWMO_VALUE; // think again in one second
+ this.nextthink = time + TIMEOUT_SLOWMO_VALUE; // think again in one second
timeout_time -= 1; // decrease the time counter
}
else // time to end the timeout
cvar_set("slowmo", ftos(orig_slowmo));
// unlock the view for players so they can move around again
- FOR_EACH_REALPLAYER(tmp_player)
- tmp_player.fixangle = false;
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
+ it.fixangle = false;
+ ));
- timeout_handler_reset();
+ timeout_handler_reset(this);
}
return;
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_TIMEOUT_BEGINNING, timeout_leadtime);
- self.nextthink = time + 1; // think again in one second
+ this.nextthink = time + 1; // think again in one second
timeout_leadtime -= 1; // decrease the time counter
}
else // time to begin the timeout
cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
// reset all the flood variables
- FOR_EACH_CLIENT(tmp_player)
- tmp_player.nickspamcount = tmp_player.nickspamtime = tmp_player.floodcontrol_chat =
- tmp_player.floodcontrol_chatteam = tmp_player.floodcontrol_chattell =
- tmp_player.floodcontrol_voice = tmp_player.floodcontrol_voiceteam = 0;
+ FOREACH_CLIENT(true, LAMBDA(
+ it.nickspamcount = it.nickspamtime = it.floodcontrol_chat =
+ it.floodcontrol_chatteam = it.floodcontrol_chattell =
+ it.floodcontrol_voice = it.floodcontrol_voiceteam = 0;
+ ));
// copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
- FOR_EACH_REALPLAYER(tmp_player)
- tmp_player.lastV_angle = tmp_player.v_angle;
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
+ it.lastV_angle = it.v_angle;
+ ));
- self.nextthink = time; // think again next frame to handle it under TIMEOUT_ACTIVE code
+ this.nextthink = time; // think again next frame to handle it under TIMEOUT_ACTIVE code
}
return;
case TIMEOUT_INACTIVE:
default:
{
- timeout_handler_reset();
+ timeout_handler_reset(this);
return;
}
}
void CommonCommand_editmob(int request, entity caller, int argc)
{
- SELFPARAM();
switch (request)
{
case CMD_REQUEST_COMMAND:
if (caller)
{
- makevectors(self.v_angle);
- WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
+ makevectors(caller.v_angle);
+ WarpZone_TraceLine(caller.origin + caller.view_ofs, caller.origin + caller.view_ofs + v_forward * 100, MOVE_NORMAL, caller);
}
entity mon = trace_ent;
int moveflag, tmp_moncount = 0;
string arg_lower = strtolower(argument);
moveflag = (argv(3)) ? stof(argv(3)) : 1; // follow owner if not defined
- ret_string = "Monster spawning is currently disabled by a mutator";
if (arg_lower == "list") { print_to(caller, monsterlist_reply); return; }
- FOR_EACH_MONSTER(mon)
- {
- if (mon.realowner == caller) ++tmp_moncount;
- }
+ FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(
+ if(it.realowner == caller)
+ ++tmp_moncount;
+ ));
if (!autocvar_g_monsters) { print_to(caller, "Monsters are disabled"); return; }
if (autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { print_to(caller, "Monster spawning is disabled"); return; }
if (!IS_PLAYER(caller)) { print_to(caller, "You must be playing to spawn a monster"); return; }
- if (MUTATOR_CALLHOOK(AllowMobSpawning)) { print_to(caller, ret_string); return; }
+ if (MUTATOR_CALLHOOK(AllowMobSpawning, caller)) { print_to(caller, M_ARGV(1, string)); return; }
if (caller.vehicle) { print_to(caller, "You can't spawn monsters while driving a vehicle"); return; }
- if (caller.frozen) { print_to(caller, "You can't spawn monsters while frozen"); return; }
- if (caller.deadflag != DEAD_NO) { print_to(caller, "You can't spawn monsters while dead"); return; }
+ if (STAT(FROZEN, caller)) { print_to(caller, "You can't spawn monsters while frozen"); return; }
+ if (IS_DEAD(caller)) { print_to(caller, "You can't spawn monsters while dead"); return; }
if (tmp_moncount >= autocvar_g_monsters_max) { print_to(caller, "The maximum monster count has been reached"); return; }
if (tmp_moncount >= autocvar_g_monsters_max_perplayer) { print_to(caller, "You can't spawn any more monsters"); return; }
case "butcher":
{
if (caller) { print_to(caller, "This command is not available to players"); return; }
- if (MUTATOR_CALLHOOK(AllowMobButcher)) { LOG_INFO(ret_string, "\n"); return; }
+ if (MUTATOR_CALLHOOK(AllowMobButcher)) { LOG_INFO(M_ARGV(0, string), "\n"); return; }
int tmp_remcount = 0;
- entity tmp_entity;
- FOR_EACH_MONSTER(tmp_entity)
- {
- Monster_Remove(tmp_entity);
+ FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(
+ Monster_Remove(it);
++tmp_remcount;
- }
+ ));
monsters_total = monsters_killed = totalspawned = 0;
{
string command = builtin_cvar_string(strcat("sv_info_", argv(1)));
- if (command) wordwrap_sprint(command, 1000);
+ if (command) wordwrap_sprint(caller, command, 1000);
else print_to(caller, "ERROR: unsupported info command");
return; // never fall through to usage
timeout_leadtime = autocvar_sv_timeout_leadtime;
timeout_handler = spawn();
- timeout_handler.think = timeout_handler_think;
+ setthink(timeout_handler, timeout_handler_think);
timeout_handler.nextthink = time; // always let the entity think asap
Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_TIMEOUT);
case CMD_REQUEST_COMMAND:
{
float total_listed_players, is_bot;
- entity tmp_player;
float privacy = (caller && autocvar_sv_status_privacy);
string separator = strreplace("%", " ", strcat((argv(1) ? argv(1) : " "), "^7"));
"ent", "nickname", "ping", "pl", "time", "ip", "crypto_id"));
total_listed_players = 0;
- FOR_EACH_CLIENT(tmp_player)
- {
- is_bot = (IS_BOT_CLIENT(tmp_player));
+ FOREACH_CLIENT(true, LAMBDA(
+ is_bot = (IS_BOT_CLIENT(it));
if (is_bot)
{
}
else
{
- tmp_netaddress = tmp_player.netaddress;
- tmp_crypto_idfp = tmp_player.crypto_idfp;
+ tmp_netaddress = it.netaddress;
+ tmp_crypto_idfp = it.crypto_idfp;
}
print_to(caller, sprintf(strreplace(" ", separator, " #%-3d %-20.20s %-5d %-3d %-9s %-16s %s "),
- num_for_edict(tmp_player),
- tmp_player.netname,
- tmp_player.ping,
- tmp_player.ping_packetloss,
- process_time(1, time - tmp_player.jointime),
+ etof(it),
+ it.netname,
+ it.ping,
+ it.ping_packetloss,
+ process_time(1, time - it.jointime),
tmp_netaddress,
tmp_crypto_idfp));
++total_listed_players;
- }
+ ));
print_to(caller, strcat("Finished listing ", ftos(total_listed_players), " client(s) out of ", ftos(maxclients), " slots."));