float orig_slowmo; // contains the value of autocvar_slowmo so that, after timeout finished, it isn't set to slowmo 1 necessarily
float timeout_time; // contains the time in seconds that the active timeout has left
float timeout_leadtime; // contains the number of seconds left of the leadtime (before the timeout starts)
-float timeout_status; // (values: 0, 1, 2) contains whether a timeout is not active (0), was called but still at leadtime (1) or is active (2)
.float allowed_timeouts; // contains the number of allowed timeouts for each player
-.vector lastV_angle; // used when pausing the game in order to force the player to keep his old view angle fixed
+.vector lastV_angle; // used when pausing the game in order to force the player to keep their old view angle fixed
// allow functions to be used in other code like world.qc and teamplay.qc
void timeout_handler_think(entity this);
// find a player which matches the input string, and return their entity
entity GetFilteredEntity(string input);
-// same thing, but instead return their edict number
-float GetFilteredNumber(string input);
-
// switch between sprint and print depending on whether the receiver is the server or a player
void print_to(entity to, string input);