#pragma once
+string autocvar_sv_adminnick;
+bool autocvar_sv_status_privacy;
+bool autocvar_sv_timeout;
+float autocvar_sv_timeout_leadtime;
+float autocvar_sv_timeout_length;
+int autocvar_sv_timeout_number;
+float autocvar_sv_timeout_resumetime;
+
#include <common/command/_mod.qh>
REGISTRY(COMMON_COMMANDS, BITS(7))
REGISTER_REGISTRY(COMMON_COMMANDS)
float orig_slowmo; // contains the value of autocvar_slowmo so that, after timeout finished, it isn't set to slowmo 1 necessarily
float timeout_time; // contains the time in seconds that the active timeout has left
float timeout_leadtime; // contains the number of seconds left of the leadtime (before the timeout starts)
-float timeout_status; // (values: 0, 1, 2) contains whether a timeout is not active (0), was called but still at leadtime (1) or is active (2)
.float allowed_timeouts; // contains the number of allowed timeouts for each player
-.vector lastV_angle; // used when pausing the game in order to force the player to keep his old view angle fixed
+.vector lastV_angle; // used when pausing the game in order to force the player to keep their old view angle fixed
-// allow functions to be used in other code like g_world.qc and teamplay.qc
+// allow functions to be used in other code like world.qc and teamplay.qc
void timeout_handler_think(entity this);
// used by common/command/generic.qc:GenericCommand_dumpcommands to list all commands into a .txt file
// find a player which matches the input string, and return their entity
entity GetFilteredEntity(string input);
-// same thing, but instead return their edict number
-float GetFilteredNumber(string input);
-
// switch between sprint and print depending on whether the receiver is the server or a player
void print_to(entity to, string input);
COMMON_COMMAND(lsmaps, "List maps which can be used with the current game mode") { CommonCommand_lsmaps(request, caller); }
COMMON_COMMAND(printmaplist, "Display full server maplist reply") { CommonCommand_printmaplist(request, caller); }
COMMON_COMMAND(rankings, "Print information about rankings") { CommonCommand_rankings(request, caller); }
-COMMON_COMMAND(records, "List top 10 records for the current map") { CommonCommand_records(request, caller); }
+COMMON_COMMAND(records, "Print records for the current gametype") { CommonCommand_records(request, caller); }
COMMON_COMMAND(teamstatus, "Show information about player and team scores") { CommonCommand_teamstatus(request, caller); }
COMMON_COMMAND(time, "Print different formats/readouts of time") { CommonCommand_time(request, caller); }
COMMON_COMMAND(timein, "Resume the game from being paused with a timeout") { CommonCommand_timein(request, caller); }