string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(entity this, string wo)
{
string o = W_FixWeaponOrder_ForceComplete(wo);
- strcpy(CS(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
+ strcpy(CS_CVAR(this).weaponorder_byimpulse, W_FixWeaponOrder_BuildImpulseList(o));
return o;
}
get_cvars_s = s;
MUTATOR_CALLHOOK(GetCvars);
- Notification_GetCvars(this);
+ Notification_GetCvars(this, store);
ReplicateVars(this, store, s, f);