]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/sv_cmd.qc
Merge branch 'master' into Mario/physics
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
index 3825e655352ff70b3f56b323b642316f14ada2e7..7166ab7cfd1156b9377724ac6f2586e591f24872 100644 (file)
@@ -108,7 +108,7 @@ void GameCommand_adminmsg(float request, float argc)
 
                        if((targets) && (admin_message))
                        {
-                               for(0;targets;)
+                               for (;targets;)
                                {
                                        t = car(targets); targets = cdr(targets);
 
@@ -1047,7 +1047,7 @@ void GameCommand_moveplayer(float request, float argc)
                        // lets see if the target(s) even actually exist.
                        if((targets) && (destination))
                        {
-                               for(0;targets;)
+                               for (;targets;)
                                {
                                        t = car(targets); targets = cdr(targets);
 
@@ -1400,7 +1400,7 @@ void GameCommand_shuffleteams(float request)
                                // build a list of the players in a random order
                                FOR_EACH_PLAYER(tmp_player)
                                {
-                                       for(0;;)
+                                       for (;;)
                                        {
                                                i = bound(1, floor(random() * maxclients) + 1, maxclients);
 
@@ -1542,7 +1542,7 @@ void GameCommand_trace(float request, float argc)
                                        float hitcount = 0;
                                        print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
                                        float worst_endpos_bug = 0;
-                                       for(0;;)
+                                       for (;;)
                                        {
                                                org = world.mins;
                                                delta = world.maxs - world.mins;
@@ -1571,7 +1571,7 @@ void GameCommand_trace(float request, float argc)
                                                                // how much do we need to back off?
                                                                safe = 1;
                                                                unsafe = 0;
-                                                               for(0;;)
+                                                               for (;;)
                                                                {
                                                                        pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
                                                                        tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
@@ -1605,7 +1605,7 @@ void GameCommand_trace(float request, float argc)
                                                                q0 = p;
                                                                dq = 0;
                                                                dqf = 1;
-                                                               for(0;;)
+                                                               for (;;)
                                                                {
                                                                        q = p + normalize(end - p) * (dq + dqf);
                                                                        if(q == q0)