// Last updated: December 6th, 2011
// =====================================================
-// declarations in sv_cmd.qh
-
-// ============================
-// Misc. Supporting Functions
-// ============================
-
// used by GameCommand_make_mapinfo()
void make_mapinfo_Think()
{
case CMD_REQUEST_USAGE:
{
print("\nUsage:^3 sv_cmd gettaginfo\n");
- print(" FIXME: Arguments currently unknown\n");
+ print(" TODO: Arguments currently unknown\n");
print("See also: ^2bbox^7\n");
return;
}
print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (out of range)", (targets ? ", skipping to next player.\n" : ".\n"));
continue;
}
- client = edict_num(GetFilteredNumber(t));
+ client = GetFilteredEntity(t);
if not(client.flags & FL_CLIENT) // player entity is not a client
{
print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (not a client)", (targets ? ", skipping to next player.\n" : ".\n"));
case CMD_REQUEST_USAGE:
{
print("\nUsage:^3 sv_cmd \n");
- print(" FIXME: Arguments currently unknown\n");
+ print(" TODO: Arguments currently unknown\n");
return;
}
}
case CMD_REQUEST_USAGE:
{
print("\nUsage:^3 sv_cmd stuffto clientnumber command\n");
- print(" FIXME: Arguments currently unknown\n");
+ print(" TODO: Arguments currently unknown\n");
return;
}
}
#endif
}
-void GameCommand_time(float request)
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- print("time = ", ftos(time), "\n");
- print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
- print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
- print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n");
- print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n");
- print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think.
- print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
- return;
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd time\n");
- print(" No arguments required.\n");
- return;
- }
- }
-}
-
void GameCommand_trace(float request, float argc)
{
switch(request)
case CMD_REQUEST_USAGE:
{
print("\nUsage:^3 sv_cmd trace command [arguments]\n");
- print(" FIXME: Arguments currently unknown\n");
+ print(" TODO: Arguments currently unknown\n");
return;
}
}
SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments), "Control and send commands to bots") \
SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
- SERVER_COMMAND("cvar_changes", CommonCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
- SERVER_COMMAND("cvar_purechanges", CommonCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ SERVER_COMMAND("cvar_changes", CommonCommand_cvar_changes(request, world), "Prints a list of all changed server cvars") \
+ SERVER_COMMAND("cvar_purechanges", CommonCommand_cvar_purechanges(request, world), "Prints a list of all changed gameplay cvars") \
SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
- SERVER_COMMAND("info", CommonCommand_info(request, arguments), "todo") \
- SERVER_COMMAND("ladder", CommonCommand_ladder(request), "Get information about top players if supported") \
+ SERVER_COMMAND("info", CommonCommand_info(request, world, arguments), "todo") \
+ SERVER_COMMAND("ladder", CommonCommand_ladder(request, world), "Get information about top players if supported") \
SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
- SERVER_COMMAND("lsmaps", CommonCommand_lsmaps(request), "List maps which can be used with the current game mode") \
- SERVER_COMMAND("lsnewmaps", CommonCommand_lsnewmaps(request), "todo") \
+ SERVER_COMMAND("lsmaps", CommonCommand_lsmaps(request, world), "List maps which can be used with the current game mode") \
+ SERVER_COMMAND("lsnewmaps", CommonCommand_lsnewmaps(request, world), "todo") \
SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
- SERVER_COMMAND("maplist", CommonCommand_maplist(request), "Display full server maplist reply") \
+ SERVER_COMMAND("maplist", CommonCommand_maplist(request, world), "Display full server maplist reply") \
SERVER_COMMAND("modelbug", GameCommand_modelbug(request), "TODO foobar") \
SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
SERVER_COMMAND("printstats", GameCommand_printstats(request), "TODO foobar") \
SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
- SERVER_COMMAND("rankings", CommonCommand_rankings(request), "Print information about rankings") \
- SERVER_COMMAND("records", CommonCommand_records(request), "List top 10 records for the current map") \
+ SERVER_COMMAND("rankings", CommonCommand_rankings(request, world), "Print information about rankings") \
+ SERVER_COMMAND("records", CommonCommand_records(request, world), "List top 10 records for the current map") \
SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
- SERVER_COMMAND("teamstatus", CommonCommand_teamstatus(request), "Show information about player and team scores") \
- SERVER_COMMAND("time", GameCommand_time(request), "Print different formats/readouts of time") \
- SERVER_COMMAND("timein", CommonCommand_timein(request), "Resume the game from being paused with a timeout") \
- SERVER_COMMAND("timeout", CommonCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
+ SERVER_COMMAND("teamstatus", CommonCommand_teamstatus(request, world), "Show information about player and team scores") \
+ SERVER_COMMAND("time", CommonCommand_time(request, world), "Print different formats/readouts of time") \
+ SERVER_COMMAND("timein", CommonCommand_timein(request, world), "Resume the game from being paused with a timeout") \
+ SERVER_COMMAND("timeout", CommonCommand_timeout(request, world), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
- SERVER_COMMAND("who", CommonCommand_who(request), "Display detailed client information about all players") \
+ SERVER_COMMAND("who", CommonCommand_who(request, world), "Display detailed client information about all players") \
SERVER_COMMAND("vote", VoteCommand(request, world, arguments, command), "Server side control of voting") \
/* nothing */
void GameCommand(string command)
{
float argc = tokenize_console(command);
+
+ // Guide for working with argc arguments by example:
+ // argc: 1 - 2 - 3 - 4
+ // argv: 0 - 1 - 2 - 3
+ // cmd vote - master - login - password
+
+ print(etos(self), "\n");
if(strtolower(argv(0)) == "help")
{