tmp_entity = spawn();
if (argv(1) == "w")
{
- _setmodel(tmp_entity, (nextent(world)).weaponentity.model);
+ int slot = 0;
+ _setmodel(tmp_entity, (nextent(world)).weaponentity[slot].model);
}
else
{
tmp_entity = spawn();
if (argv(1) == "w")
{
- _setmodel(tmp_entity, (nextent(world)).weaponentity.model);
+ int slot = 0;
+ _setmodel(tmp_entity, (nextent(world)).weaponentity[slot].model);
}
else
{