]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/sv_cmd.qc
Merged master into Lyberta/TeamplayFixes_.
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
index 2bb0f1365c3b71aa353be44d6bc7522438344293..f5569c08f2697d4baf879ff63dc659efaaa88e74 100644 (file)
@@ -1095,9 +1095,15 @@ void GameCommand_moveplayer(float request, float argc)
 
                                                                // If so, lets continue and finally move the player
                                                                client.team_forced = 0;
-                                                               MoveToTeam(client, team_id, 6);
-                                                               successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
-                                                               LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.");
+                                                               if (MoveToTeam(client, team_id, 6))
+                                                               {
+                                                                       successful = strcat(successful, (successful ? ", " : ""), playername(client, false));
+                                                                       LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ") has been moved to the ", Team_ColoredFullName(team_id), "^7.");
+                                                               }
+                                                               else
+                                                               {
+                                                                       LOG_INFO("Unable to move player ", ftos(GetFilteredNumber(t)), " (", playername(client, false), ")");
+                                                               }
                                                                continue;
                                                        }
                                                        else