#include "../g_damage.qh"
#include "../g_world.qh"
+#include "../teamplay.qh"
#include "../race.qh"
#include "../round_handler.qh"
#include "../scores.qh"
-#include "../mutators/_mod.qh"
+#include <server/mutators/_mod.qh>
+#include <common/gamemodes/_mod.qh>
#include <common/constants.qh>
#include <common/net_linked.qh>
if (vote_called)
{
- strunzone(vote_called_command);
- strunzone(vote_called_display);
- strunzone(vote_caller_name);
+ strfree(vote_called_command);
+ strfree(vote_called_display);
+ strfree(vote_caller_name);
}
vote_called = VOTE_NULL;
vote_caller = NULL;
- vote_caller_name = string_null;
vote_endtime = 0;
- vote_called_command = string_null;
- vote_called_display = string_null;
-
vote_parsed_command = string_null;
vote_parsed_display = string_null;
if (!VoteCommand_checkargs(startpos, argc)) return 0;
+ switch (MUTATOR_CALLHOOK(VoteCommand_Parse, caller, first_command, vote_command, startpos, argc))
+ {
+ case MUT_VOTEPARSE_CONTINUE: { break; }
+ case MUT_VOTEPARSE_SUCCESS: { return 1; }
+ case MUT_VOTEPARSE_INVALID: { return -1; }
+ case MUT_VOTEPARSE_UNACCEPTABLE: { return 0; }
+ }
+
switch (first_command) // now go through and parse the proper commands to adjust as needed.
{
case "kick":