+// ================================================
+// Declarations for the vote system/vote commands
+// Last updated: December 14th, 2011
+// ================================================
+
+// definitions for command selection between progs
#define VC_ASGNMNT_BOTH 1
#define VC_ASGNMNT_CLIENTONLY 2
#define VC_ASGNMNT_SERVERONLY 3
+// vote selection definitions
#define VOTE_SELECT_ABSTAIN -2
#define VOTE_SELECT_REJECT -1
#define VOTE_SELECT_NULL 0
#define VOTE_SELECT_ACCEPT 1
-string vote_parsed_command;
-string vote_parsed_display;
+// different statuses of the current vote
+#define VOTE_NULL 0
+#define VOTE_NORMAL 1
+#define VOTE_MASTER 2
-float votecalled;
-string votecalledvote;
-string votecalledvote_display;
-float votecalledmaster;
-entity votecaller;
-float votefinished;
-.float vote_master;
-.float vote_next;
-.float vote_selection;
-float vote_accept_count;
-float vote_reject_count;
-float vote_abstain_count;
-float vote_needed_overall;
+// global vote information declarations
+entity vote_caller; // original caller of the current vote
+float vote_called; // stores status of current vote (See VOTE_*)
+float vote_endtime; // time when the vote is finished
+float vote_accept_count; // total amount of players who accept the vote (counted by VoteCount() function)
+float vote_reject_count; // same as above, but rejected
+float vote_abstain_count; // same as above, but abstained
+float vote_needed_overall; // total amount of players NEEDED for a vote to pass (based on sv_vote_majority_factor)
+.float vote_master; // flag for if the player has vote master privelages
+.float vote_waittime; // flag for how long the player must wait before they can vote again
+.float vote_selection; // flag for which vote selection the player has made (See VOTE_SELECT_*)
+string vote_called_command; // command sent by client
+string vote_called_display; // visual string of command sent by client
+string vote_parsed_command; // command which is fixed after being parsed
+string vote_parsed_display; // visual string which is fixed after being parsed
-string VoteCommand_getname(entity caller);
-void VoteCommand(float request, entity caller, float argc, string vote_command);
-void VoteHelp(entity e);
+// allow functions to be used in other code like g_world.qc and teamplay.qc
void VoteThink();
void VoteReset();
-void VoteAccept();
-void VoteReject();
-void VoteTimeout();
-void VoteStop(entity stopper);
-void VoteSpam(float notvoters, float mincount, string result);
-void VoteCount();
-
-// =========================
-// warmup and nagger stuff
-// =========================
+void VoteCommand(float request, entity caller, float argc, string vote_command);
+// warmup and nagger stuff
#define RESTART_COUNTDOWN 10
entity nagger;
-.float ready;
-float readycount;
-float readyrestart_happened;
+float readycount; // amount of players who are ready
+float readyrestart_happened; // keeps track of whether a restart has already happened
float restart_mapalreadyrestarted; // bool, indicates whether reset_map() was already executed
+.float ready; // flag for if a player is ready
+void reset_map(float dorespawn);
void ReadyCount();
\ No newline at end of file