this.ammo_rockets += it.count * WEP_CVAR(devastator, ammo);
this.netname = cons(this.netname, "devastator");
}
+ else if (it.classname == "weapon_railgun") {
+ this.ammo_cells += it.count * WEP_CVAR_PRI(vortex, ammo); // WEAPONTODO
+ this.netname = cons(this.netname, "vortex");
+ }
else if (it.classname == "weapon_lightning") {
this.ammo_cells += it.count * WEP_CVAR_PRI(electro, ammo); // WEAPONTODO
this.netname = cons(this.netname, "electro");