const int FL_TOSSED = 65536;
const int FL_NO_WEAPON_STAY = 131072;
const int FL_SPAWNING = 262144;
+const int FL_PICKUPITEMS = 524288;
const int SVC_SOUND = 6;
const int SVC_STOPSOUND = 16;
const int ASSAULT_VALUE_INACTIVE = 1000;
-const int DOOR_NOSPLASH = 256; // generic anti-splashdamage spawnflag
#endif