float DEAD_RESPAWNABLE = 3;
float DEAD_RESPAWNING = 4;
+float RESPAWN_FORCE = 1;
+float RESPAWN_SILENT = 2;
+
float DAMAGE_NO = 0;
float DAMAGE_YES = 1;
float DAMAGE_AIM = 2;
float TE_LIGHTNING3 = 9;
float TE_LAVASPLASH = 10;
float TE_TELEPORT = 11;
+float TE_BEAM = 13; // grappling hook
float UPDATE_GENERAL = 0;
float UPDATE_STATIC = 1;
//float POWERUP_INVINCIBLE_TAKEDAMAGE = 0.2; // received damage multiplier for invincible powerup
-
-float TE_BEAM = 13; // grappling hook
-
-// CTF
-float FLAG_BASE = 1;
-float FLAG_CARRY = 2;
-float FLAG_DROPPED = 3;
-
-float COLOR_TEAM1 = 5; // red
-float COLOR_TEAM2 = 14; // blue
-float COLOR_TEAM3 = 13; // yellow
-float COLOR_TEAM4 = 10; // pink
-
float NUM_PLAYERSKINS_TEAMPLAY = 3;
float ASSAULT_VALUE_INACTIVE = 1000;