if(PHYS_INPUT_BUTTON_CHAT(victim))
attacker.typehitsound += 1;
else
- attacker.damage_dealt += damage;
+ attacker.hitsound_damage_dealt += damage;
}
impressive_hits += 1;
t = min(frametime, fireendtime - time);
d = e.fire_damagepersec * t;
- hi = e.fire_owner.damage_dealt;
+ hi = e.fire_owner.hitsound_damage_dealt;
ty = e.fire_owner.typehitsound;
Damage(e, e, e.fire_owner, d, e.fire_deathtype, DMG_NOWEP, e.origin, '0 0 0');
if(e.fire_hitsound && e.fire_owner)
{
- e.fire_owner.damage_dealt = hi;
+ e.fire_owner.hitsound_damage_dealt = hi;
e.fire_owner.typehitsound = ty;
}
e.fire_hitsound = true;