]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/damage.qc
Experimental status effects system: general backend for buffs and debuffs networked...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / damage.qc
index 7e052de046ebbbd5f93dc6ef2f071b306f85623f..95e1488fe5a6e86cb8a7f56fb57db8a571d02b7b 100644 (file)
@@ -9,7 +9,9 @@
 #include <common/mapobjects/defs.qh>
 #include <common/mapobjects/triggers.qh>
 #include <common/mutators/mutator/buffs/buffs.qh>
+#include <common/mutators/mutator/buffs/sv_buffs.qh>
 #include <common/mutators/mutator/instagib/sv_instagib.qh>
+#include <common/mutators/mutator/status_effects/_mod.qh>
 #include <common/mutators/mutator/waypoints/waypointsprites.qh>
 #include <common/notifications/all.qh>
 #include <common/physics/movetypes/movetypes.qh>
@@ -93,9 +95,9 @@ string AppendItemcodes(string s, entity player)
                if(w != 0 || slot == 0)
                        s = strcat(s, ftos(w));
        }
-       if(time < STAT(STRENGTH_FINISHED, player))
+       if(StatusEffects_active(STATUSEFFECT_Strength, player))
                s = strcat(s, "S");
-       if(time < STAT(INVINCIBLE_FINISHED, player))
+       if(StatusEffects_active(STATUSEFFECT_Shield, player))
                s = strcat(s, "I");
        if(PHYS_INPUT_BUTTON_CHAT(player))
                s = strcat(s, "T");
@@ -415,7 +417,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .en
 
                        int f3 = 0;
                        if(deathtype == DEATH_BUFF.m_id)
-                               f3 = buff_FirstFromFlags(STAT(BUFFS, attacker)).m_id;
+                               f3 = buff_FirstFromFlags(attacker).m_id;
 
                        if (!Obituary_WeaponDeath(targ, true, deathtype, targ.netname, attacker_name, deathlocation, CS(targ).killcount, kill_count_to_attacker))
                                Obituary_SpecialDeath(targ, true, deathtype, targ.netname, attacker_name, deathlocation, CS(targ).killcount, kill_count_to_attacker, f3);
@@ -1101,11 +1103,6 @@ bool Heal(entity targ, entity inflictor, float amount, float limit)
        return healed;
 }
 
-float Fire_IsBurning(entity e)
-{
-       return (time < e.fire_endtime);
-}
-
 float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
 {
        float dps;
@@ -1116,23 +1113,14 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                if(IS_DEAD(e))
                        return -1;
        }
-       else
-       {
-               if(!e.fire_burner)
-               {
-                       // print("adding a fire burner to ", e.classname, "\n");
-                       e.fire_burner = new(fireburner);
-                       setthink(e.fire_burner, fireburner_think);
-                       e.fire_burner.nextthink = time;
-                       e.fire_burner.owner = e;
-               }
-       }
 
        t = max(t, 0.1);
        dps = d / t;
-       if(Fire_IsBurning(e))
+       if(StatusEffects_active(STATUSEFFECT_Burning, e))
        {
-               mintime = e.fire_endtime - time;
+               float fireendtime = StatusEffects_gettime(STATUSEFFECT_Burning, e);
+
+               mintime = fireendtime - time;
                maxtime = max(mintime, t);
 
                mindps = e.fire_damagepersec;
@@ -1195,7 +1183,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
                        // b) totaltime = min(maxtime, totaldamage / mindps) = totaldamage / maxdps
 
                        e.fire_damagepersec = totaldamage / totaltime;
-                       e.fire_endtime = time + totaltime;
+                       StatusEffects_apply(STATUSEFFECT_Burning, e, time + totaltime, 0);
                        if(totaldamage > 1.2 * mindamage)
                        {
                                e.fire_deathtype = dt;
@@ -1215,7 +1203,7 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
        else
        {
                e.fire_damagepersec = dps;
-               e.fire_endtime = time + t;
+               StatusEffects_apply(STATUSEFFECT_Burning, e, time + t, 0);
                e.fire_deathtype = dt;
                e.fire_owner = o;
                e.fire_hitsound = false;
@@ -1230,18 +1218,12 @@ void Fire_ApplyDamage(entity e)
        float t, d, hi, ty;
        entity o;
 
-       // water, slime and ice stop fire
-       if (STAT(FROZEN, e) || (e.waterlevel && (e.watertype != CONTENT_LAVA)))
-               e.fire_endtime = 0;
-
-       if (!Fire_IsBurning(e))
-               return;
-
        for(t = 0, o = e.owner; o.owner && t < 16; o = o.owner, ++t);
        if(IS_NOT_A_CLIENT(o))
                o = e.fire_owner;
 
-       t = min(frametime, e.fire_endtime - time);
+       float fireendtime = StatusEffects_gettime(STATUSEFFECT_Burning, e);
+       t = min(frametime, fireendtime - time);
        d = e.fire_damagepersec * t;
 
        hi = e.fire_owner.damage_dealt;
@@ -1261,37 +1243,10 @@ void Fire_ApplyDamage(entity e)
                        if(!IS_DEAD(it) && it.takedamage && !IS_INDEPENDENT_PLAYER(it))
                        if(boxesoverlap(e.absmin, e.absmax, it.absmin, it.absmax))
                        {
-                               t = autocvar_g_balance_firetransfer_time * (e.fire_endtime - time);
+                               t = autocvar_g_balance_firetransfer_time * (fireendtime - time);
                                d = autocvar_g_balance_firetransfer_damage * e.fire_damagepersec * t;
                                Fire_AddDamage(it, o, d, t, DEATH_FIRE.m_id);
                        }
                });
        }
 }
-
-void Fire_ApplyEffect(entity e)
-{
-       if(Fire_IsBurning(e))
-               e.effects |= EF_FLAME;
-       else
-               e.effects &= ~EF_FLAME;
-}
-
-void fireburner_think(entity this)
-{
-       // for players, this is done in the regular loop
-       if(wasfreed(this.owner))
-       {
-               delete(this);
-               return;
-       }
-       Fire_ApplyEffect(this.owner);
-       if(!Fire_IsBurning(this.owner))
-       {
-               this.owner.fire_burner = NULL;
-               delete(this);
-               return;
-       }
-       Fire_ApplyDamage(this.owner);
-       this.nextthink = time;
-}