]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/damage.qc
Optimize damageeffects code: when a hitscan weapon hits a surface avoid executing...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / damage.qc
index d93d00bf5f58d368a1f338c970d1657368ec46b9..296a7b107d60470bf88856b13827f9ca39ea3e32 100644 (file)
@@ -902,9 +902,9 @@ float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector in
                        else
                                force = normalize(force);
                        if(forceintensity >= 0)
-                               Damage_DamageInfo(inflictororigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, 0, attacker);
+                               Damage_DamageInfo(inflictororigin, false, coredamage, edgedamage, rad, forceintensity * force, deathtype, 0, attacker);
                        else
-                               Damage_DamageInfo(inflictororigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, 0, attacker);
+                               Damage_DamageInfo(inflictororigin, false, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, 0, attacker);
                }
 
        stat_damagedone = 0;