// measure distance from nearest point on target (not origin)
// to nearest point on inflictor (not origin)
nearest = targ.WarpZone_findradius_nearest;
- vector inflictornearest = WarpZoneLib_NearestPointOnBox(
+ vector inflictornearest = NearestPointOnBoundingBox(
inflictororigin - (inflictor.maxs - inflictor.mins) * 0.5,
inflictororigin + (inflictor.maxs - inflictor.mins) * 0.5,
nearest);