void w_ready();
// VorteX: standalone think for weapons, so normal think on weaponentity can be reserved by weaponflashes (which needs update even player dies)
.float weapon_nextthink;
-.void() weapon_think;
.float weapon_forbidchange;
+.void() weapon_think;
//float PLAYER_WEAPONSELECTION_DELAY = );
float PLAYER_WEAPONSELECTION_SPEED = 18;