// Keys player is holding
.float itemkeys;
-#define KEYS_GOLD_KEY 1
-#define KEYS_SILVER_KEY 2
-// spawnflags require key (for now only func_door)
-#define SPAWNFLAGS_GOLD_KEY 8
-#define SPAWNFLAGS_SILVER_KEY 16
// message delay for func_door locked by keys and key locks
// this field is used on player entities
.float key_door_messagetime;
.float cvar_cl_handicap;
.float cvar_cl_playerdetailreduction;
.float cvar_cl_clippedspectating;
+.float cvar_cl_autoscreenshot;
.float cvar_cl_movement_track_canjump;
.float cvar_cl_newusekeysupported;
float startitem_failed;
void DropFlag(entity flag, entity penalty_receiver, entity attacker);
-void DropBall(entity ball, vector org, vector vel);
void DropAllRunes(entity pl);