float g_jetpack;
float sv_clones;
-float sv_gentle;
float sv_foginterval;
entity activator;
float maxclients;
+float server_is_local; // innocent until proven guilty by ClientConnect() in cl_client.qc
+
// Fields
.void(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) event_damage;
.string cvar_g_xonoticversion;
.string cvar_cl_weaponpriority;
.string cvar_cl_weaponpriorities[10];
-#ifdef ALLOW_FORCEMODELS
-.float cvar_cl_forceplayermodels;
-.float cvar_cl_forceplayermodelsfromxonotic;
-float sv_clforceplayermodels;
-#endif
.float cvar_cl_gunalign;
.float cvar_cl_noantilag;
#define ACTIVE_BUSY 2
#define ACTIVE_TOGGLE 3
.float active;
-.float (float act_state) setactive;
+.void (float act_state) setactive;
.entity realowner;
.float nex_charge;