]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/defs.qh
havocbot_keyboard_movement is supposed to update .movement even if (time < this.havoc...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / defs.qh
index a149906288582fee6cbdee6ae8effca53405bac9..3f1867758d0adf86bcdb2cf9dc7af04c3207df01 100644 (file)
@@ -47,8 +47,6 @@ float server_is_dedicated;
 .float pain_frame;                     //"
 .float  crouch;        // Crouching or not?
 
-.float strength_finished = _STAT(STRENGTH_FINISHED);
-.float invincible_finished = _STAT(INVINCIBLE_FINISHED);
 .float superweapons_finished = _STAT(SUPERWEAPONS_FINISHED);
 
 .float cnt; // used in too many places
@@ -129,7 +127,6 @@ const int W_TICSPERFRAME = 2;
 
 void weapon_defaultspawnfunc(entity this, Weapon e);
 
-float gameover;
 float intermission_running;
 float intermission_exittime;
 float alreadychangedlevel;
@@ -378,7 +375,6 @@ const float ACTIVE_TOGGLE   = 3;
 .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
 
 .float player_blocked;
-.float weapon_blocked; // weapon use disabled
 
 .float revive_progress = _STAT(REVIVE_PROGRESS);
 .float revival_time; // time at which player was last revived