.string weaponorder_byimpulse;
+.float cvar_cl_allow_uid2name;
+.string stored_netname;
+
void Announce(string snd);
void AnnounceTo(entity e, string snd);
.string fog;
string cvar_changes;
+string cvar_purechanges;
+float cvar_purechanges_count;
float game_starttime; //point in time when the countdown is over
.float stat_game_starttime;