.void (float act_state) setactive;
.entity realowner;
-.float item_armor_large_time;
-.float item_health_mega_time;
-.float item_invisible_time;
-.float item_speed_time;
-.float item_extralife_time;
-.float item_strength_time;
-.float item_shield_time;
-.float item_fuelregen_time;
-.float item_jetpack_time;
-.float item_superweapons_time;
+enum {
+ item_armor_large_time,
+ item_health_mega_time,
+ item_invisible_time,
+ item_speed_time,
+ item_extralife_time,
+ item_strength_time,
+ item_shield_time,
+ item_fuelregen_time,
+ item_jetpack_time,
+ item_superweapons_time
+};
//float serverflags;