.void(entity this, entity player) init_for_player;
+IntrusiveList g_damagedbycontents;
+STATIC_INIT(g_damagedbycontents) { g_damagedbycontents = IL_NEW(); }
+
IntrusiveList g_monsters;
STATIC_INIT(g_monsters) { g_monsters = IL_NEW(); }
IntrusiveList g_assault_objectivedecreasers;
STATIC_INIT(g_assault_objectivedecreasers) { g_assault_objectivedecreasers = IL_NEW(); }
+IntrusiveList g_assault_objectives;
+STATIC_INIT(g_assault_objectives) { g_assault_objectives = IL_NEW(); }
+
IntrusiveList g_spawnpoints;
STATIC_INIT(g_spawnpoints) { g_spawnpoints = IL_NEW(); }
+
+IntrusiveList g_bot_targets;
+STATIC_INIT(g_bot_targets) { g_bot_targets = IL_NEW(); }
+
+IntrusiveList g_bot_dodge;
+STATIC_INIT(g_bot_dodge) { g_bot_dodge = IL_NEW(); }