.void (float act_state) setactive;
.entity realowner;
-enum {
- item_armor_large_time,
- item_health_mega_time,
- item_invisible_time,
- item_speed_time,
- item_extralife_time,
- item_strength_time,
- item_shield_time,
- item_fuelregen_time,
- item_jetpack_time,
- item_superweapons_time
-};
-
//float serverflags;
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator