//.string map;
//.float worldtype;
+// Needed for dynamic clientwalls
+.float inactive; // Clientwall disappears when inactive
+.float alpha_max, alpha_min;
+.float fade_start, fade_end, fade_vertical_offset;
+.float default_solid; // Variable to store default self.solid for clientwalls
.float pain_finished; //Added by Supajoe
.float pain_frame; //"
.float species;
+.float scheduledrespawntime;
.float respawntime;
.float respawntimejitter;
//.float chasecam;
// WEAPONTODO: remove this
WepSet weaponsInMap;
+.WepSet weaponsinmap;
+
.float respawn_countdown; // next number to count
float bot_waypoints_for_items;
.float elos;
.float ranks;
+.string cvar_cl_physics;
+
.float init_for_player_needed;
.void(entity) init_for_player;