.void (float act_state) setactive;
.entity realowner;
-.float item_armor_large_time;
-.float item_health_mega_time;
-.float item_invisible_time;
-.float item_speed_time;
-.float item_extralife_time;
-.float item_strength_time;
-.float item_shield_time;
-.float item_fuelregen_time;
-.float item_jetpack_time;
-.float item_superweapons_time;
-
//float serverflags;
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator