// Globals
-float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_midair, g_minstagib, g_pinata, g_norecoil, g_minstagib_invis_alpha, g_bloodloss;
+float g_cloaked, g_footsteps, g_grappling_hook, g_minstagib;
float g_warmup_limit;
float g_warmup_allguns;
float g_warmup_allow_timeout;
float player_count;
float currentbots;
float bots_would_leave;
-float lms_lowest_lives;
-float lms_next_place;
-float LMS_NewPlayerLives();
void UpdateFrags(entity player, float f);
.float totalfrags;
.float switchingweapon; // weapon currently being switched to (is copied from switchweapon once switch is possible)
.string weaponname; // name of .weapon
+// WEAPONTODO
.float autoswitch;
-float weapon_action(float wpn, float wrequest);
+//float WEP_ACTION(float wpn, float wrequest);
float client_hasweapon(entity cl, float wpn, float andammo, float complain);
void w_clear();
void w_ready();
.float weapon_nextthink;
.void() weapon_think;
-//float PLAYER_WEAPONSELECTION_DELAY = );
-float PLAYER_WEAPONSELECTION_SPEED = 18;
-vector PLAYER_WEAPONSELECTION_RANGE = '0 20 -40';
-
// weapon states (self.weaponentity.state)
float WS_CLEAR = 0; // no weapon selected
float WS_RAISE = 1; // raise frame
float intermission_exittime;
float alreadychangedlevel;
-
-.float runes;
-
// Keys player is holding
.float itemkeys;
// message delay for func_door locked by keys and key locks
.float winning;
.float jointime; // time of joining
.float alivetime; // time of being alive
+.float motd_actived_time; // used for both motd and campaign_message
float nJoinAllowed(entity ignore);
-#define PREVENT_JOIN_TEXT "^1You may not join the game at this time.\n\nThe player limit reached maximum capacity."
.float spawnshieldtime;
-.float lms_nextcheck;
-.float lms_traveled_distance;
-
.entity flagcarried;
.float playerid;
.float cvar_cl_allow_uidtracking;
.string stored_netname;
-void Announce(string snd);
-void AnnounceTo(entity e, string snd);
-
.float version_nagtime;
#define NUM_JUMPPADSUSED 3
float startitem_failed;
-void DropAllRunes(entity pl);
-
-
typedef .float floatfield;
floatfield Item_CounterField(float it);
.float stat_shotorg; // networked stat for trueaim HUD
string matchid;
-.float hitplotfh;
.float last_pickup;
.float spectatee_status;
.float zoomstate;
-.float bloodloss_timer;
.float restriction;
.entity clientdata;
.float just_joined;
-.float cvar_cl_accuracy_data_share;
-.float cvar_cl_accuracy_data_receive;
-
.float cvar_cl_weaponimpulsemode;
.float selectweapon; // last selected weapon of the player