#define INDEPENDENT_ATTACK_FINISHED 1
+// TODO: deprecated: remove. Replaced by physics.qh PHYS_INPUT_BUTTON_*
+
#define BUTTON_ATCK button0
#define BUTTON_JUMP button2
#define BUTTON_ATCK2 button3
#define BUTTON_CROUCH button5
#define BUTTON_HOOK button6
#define BUTTON_INFO button7
-#define BUTTON_CHAT buttonchat
-#define BUTTON_USE buttonuse
#define BUTTON_DRAG button8
+#define BUTTON_USE buttonuse
+#define BUTTON_CHAT buttonchat
+#define BUTTON_PRYDON cursor_active
#define BUTTON_ZOOMSCRIPT button9
#define BUTTON_JETPACK button10
.float alivetime; // time of being alive
.float motd_actived_time; // used for both motd and campaign_message
-float nJoinAllowed(entity ignore);
+bool nJoinAllowed(entity this, entity ignore);
.float spawnshieldtime;
.float item_spawnshieldtime;