//.float weapon; // current weapon
.float switchweapon; // weapon requested to switch to
.float switchingweapon; // weapon currently being switched to (is copied from switchweapon once switch is possible)
+.string weaponname; // name of .weapon
.float autoswitch;
float weapon_action(float wpn, float wrequest);
.float cvar_cl_playerdetailreduction;
.float cvar_cl_clippedspectating;
.float cvar_cl_movement_track_canjump;
+.float cvar_cl_newusekeysupported;
.string cvar_g_xonoticversion;
.string cvar_cl_weaponpriority;