.float noalign; // if set to 1, the item or spawnpoint won't be dropped to the floor
.vector death_origin;
-.vector killer_origin;
float default_player_alpha;
float default_weapon_alpha;
string clientstuff;
.float phase;
-.int pressedkeys = _STAT(PRESSED_KEYS);
+.int pressedkeys;
.string fog;
////
-.entity player_stats;
-//.float playerid;
-.string playernick;
-.float elos;
-.float ranks;
-
.string cvar_cl_physics;
.void(entity this, entity player) init_for_player;
IntrusiveList g_bot_dodge;
STATIC_INIT(g_bot_dodge) { g_bot_dodge = IL_NEW(); }
+
+IntrusiveList g_damagedbycontents;
+STATIC_INIT(g_damagedbycontents) { g_damagedbycontents = IL_NEW(); }