.float pauserothealth_finished;
.float pauserotarmor_finished;
.float pauserotfuel_finished;
+// string overrides entity
.string item_pickupsound;
+.entity item_pickupsound_ent;
// definitions for weaponsystem
// more WEAPONTODO: move these to their proper files
// WEAPONTODO
.float autoswitch;
-//float WEP_ACTION(float wpn, float wrequest);
+//float _WEP_ACTION(float wpn, float wrequest);
float client_hasweapon(entity cl, float wpn, float andammo, float complain);
void w_clear();
void w_ready();
.void (float act_state) setactive;
.entity realowner;
-enum {
- item_armor_large_time,
- item_health_mega_time,
- item_invisible_time,
- item_speed_time,
- item_extralife_time,
- item_strength_time,
- item_shield_time,
- item_fuelregen_time,
- item_jetpack_time,
- item_superweapons_time
-};
-
//float serverflags;
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator