float g_warmup_allguns;
float g_warmup_allow_timeout;
float g_race_qualifying;
-float inWarmupStage;
+float warmup_stage;
float g_pickup_respawntime_weapon;
float g_pickup_respawntime_superweapon;
float g_pickup_respawntime_ammo;
float nJoinAllowed(entity ignore);
.float spawnshieldtime;
+.float item_spawnshieldtime;
.entity flagcarried;