]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/defs.qh
Move weapon frame handling to the client side
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / defs.qh
index 2c95f7a4bec175fdcc46c0d727f7c84842172973..b1d73f6a3124c87110d254d1f2bc73f739003d38 100644 (file)
@@ -332,7 +332,7 @@ string deathmessage;
 .float cvar_cl_weaponimpulsemode;
 .int selectweapon; // last selected weapon of the player
 
-.float ballistics_density; // wall piercing factor, larger = bullet can pass through more
+.float ballistics_density;
 
 //const int FROZEN_NOT                         = 0;
 const int FROZEN_NORMAL                                = 1;