.string message2;
-vector railgun_start, railgun_end; // filled by FireRailgunBullet, used by damage code for head shot
.float stat_allow_oldnexbeam;
// reset to 0 on weapon switch
.float player_blocked;
-.float frozen; // for freeze attacks
-.float revive_progress;
-.float revive_speed; // NOTE: multiplier (anything above 1 is instaheal)
-.entity iceblock;
+.float freezetag_frozen;
.entity muzzle_flash;
.float misc_bulletcounter; // replaces uzi & hlac bullet counter.