.float play_time;
.float respawn_flags;
.float respawn_time;
+.float respawn_time_max;
.float death_time;
.float fade_time;
.float fade_rate;
float nJoinAllowed(entity ignore);
.float spawnshieldtime;
+.float item_spawnshieldtime;
.entity flagcarried;
.string message2;
-vector railgun_start, railgun_end; // filled by FireRailgunBullet, used by damage code for head shot
.float stat_allow_oldnexbeam;
// reset to 0 on weapon switch