.string target4;
.float trigger_reverse;
-// Nexball
-.entity ballcarried;
+// Nexball
+.entity ballcarried; // Also used for keepaway
.float metertime;
float g_nexball_meter_period;
-// Keepaway
-
-.entity kaballcarried;
-
void SUB_DontUseTargets();
void SUB_UseTargets();