// Globals
-float ctf_score_value(string parameter);
-
float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_midair, g_minstagib, g_pinata, g_norecoil, g_minstagib_invis_alpha, g_bloodloss;
float g_warmup_limit;
float g_warmup_allguns;
float g_warmup_allow_timeout;
-float g_ctf_ignore_frags;
-float g_ctf_reverse;
float g_race_qualifying;
float inWarmupStage;
float g_pickup_respawntime_weapon;
.float watersound_finished;
.float iscreature;
.float damagedbycontents;
+.float damagedbytriggers;
+.float pushable;
+.float teleportable;
.vector oldvelocity;
.float pauseregen_finished;
float startitem_failed;
-void DropFlag(entity flag, entity penalty_receiver, entity attacker);
void DropAllRunes(entity pl);
string matchid;
.float hitplotfh;
-.string noise4;
.float last_pickup;
.float player_blocked;
.float freezetag_frozen;
+.float freezetag_frozen_timeout;
.float freezetag_revive_progress;
.entity muzzle_flash;
.float misc_bulletcounter; // replaces uzi & hlac bullet counter.
+.float stat_respawn_time; // shows respawn time, and is negative when awaiting respawn
+
void PlayerUseKey();
typedef vector(entity player, entity spot, vector current) spawn_evalfunc_t;