.float species;
+.float scheduledrespawntime;
.float respawntime;
.float respawntimejitter;
//.float chasecam;
// WEAPONTODO: remove this
WepSet weaponsInMap;
+.WepSet weaponsinmap;
+
.float respawn_countdown; // next number to count
float bot_waypoints_for_items;
.void (float act_state) setactive;
.entity realowner;
+.float item_armor_large_time;
+.float item_health_mega_time;
+.float item_invisible_time;
+.float item_speed_time;
+.float item_extralife_time;
+.float item_strength_time;
+.float item_shield_time;
+.float item_fuelregen_time;
+.float item_jetpack_time;
+.float item_superweapons_time;
+
//float serverflags;
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator