#define BUTTON_USE buttonuse
#define BUTTON_DRAG button8
#define BUTTON_ZOOMSCRIPT button9
+#define BUTTON_JETPACK button10
// Globals
.float cvar_cl_handicap;
.float cvar_cl_clippedspectating;
.float cvar_cl_autoscreenshot;
+.float cvar_cl_jetpack_jump;
.float cvar_cl_movement_track_canjump;
.float cvar_cl_newusekeysupported;
.float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator
.float player_blocked;
+.float weapon_blocked; // weapon use disabled
.float frozen; // for freeze attacks
.float revive_progress;