]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/domination.qc
Merge branch 'master' into fruitiex/panelhud
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / domination.qc
index 3406d11711be6bb0cf684cbb5dc6d3dfac14ea2d..0f80cdac0b259aaa47c5a23905d9b16aeff25fc8 100644 (file)
@@ -17,19 +17,43 @@ Note: The only teams who can use dom control points are identified by spawnfunc_
 
 #define DOMPOINTFRAGS frags
 
-float g_domination_point_amt;
-float g_domination_point_rate;
-
 .float enemy_playerid;
 .entity sprite;
 .float captime;
 
+// pps: points per second
+.float dom_total_pps;
+.float dom_pps_red;
+.float dom_pps_blue;
+.float dom_pps_yellow;
+.float dom_pps_pink;
+float total_pps;
+float pps_red;
+float pps_blue;
+float pps_yellow;
+float pps_pink;
+void set_dom_state(void)
+{
+       // BIG ugly hack to make stat sending work
+       self.dom_total_pps = total_pps;
+       self.dom_pps_red = pps_red;
+       self.dom_pps_blue = pps_blue;
+       if(c3 >= 0)
+       {
+               self.dom_pps_yellow = pps_yellow;
+       }
+       if(c4 >= 0)
+       {
+               self.dom_pps_pink = pps_pink;
+       }
+}
+
 void() dom_controlpoint_setup;
 
 void LogDom(string mode, float team_before, entity actor)
 {
        string s;
-       if(!cvar("sv_eventlog"))
+       if(!autocvar_sv_eventlog)
                return;
        s = strcat(":dom:", mode);
        s = strcat(s, ":", ftos(team_before));
@@ -67,17 +91,17 @@ void dompoint_captured ()
        //bprint("\n");
 
        float points, wait_time;
-       if (g_domination_point_amt)
-               points = g_domination_point_amt;
+       if (autocvar_g_domination_point_amt)
+               points = autocvar_g_domination_point_amt;
        else
                points = self.frags;
-       if (g_domination_point_rate)
-               wait_time = g_domination_point_rate;
+       if (autocvar_g_domination_point_rate)
+               wait_time = autocvar_g_domination_point_rate;
        else
                wait_time = self.wait;
 
        bprint("^3", head.netname, "^3", self.message);
-       if (points > 1)
+       if (points != 1)
                bprint(" ^7(", ftos(points), " points every ", ftos(wait_time), " seconds)\n");
        else
                bprint(" ^7(", ftos(points), " point every ", ftos(wait_time), " seconds)\n");
@@ -95,7 +119,7 @@ void dompoint_captured ()
        if (head.noise1 != "")
                play2all(head.noise1);
 
-       //self.nextthink = time + cvar("g_domination_point_rate");
+       //self.nextthink = time + autocvar_g_domination_point_rate;
        //self.think = dompointthink;
 
        self.delay = time + wait_time;
@@ -110,21 +134,53 @@ void dompoint_captured ()
        self.delay = old_delay;
        self.team = old_team;
 
+       switch(self.team)
+       {
+               // "fix" pps when slightly under 0 because of approximation errors
+               case COLOR_TEAM1:
+                       pps_red -= (points/wait_time);
+                       if (pps_red < 0) pps_red = 0;
+                       break;
+               case COLOR_TEAM2:
+                       pps_blue -= (points/wait_time);
+                       if (pps_blue < 0) pps_blue = 0;
+                       break;
+               case COLOR_TEAM3:
+                       pps_yellow -= (points/wait_time);
+                       if (pps_yellow < 0) pps_yellow = 0;
+                       break;
+               case COLOR_TEAM4:
+                       pps_pink -= (points/wait_time);
+                       if (pps_pink < 0) pps_pink = 0;
+       }
+
        switch(self.goalentity.team)
        {
+               // "fix" pps when slightly over total_pps because of approximation errors
                case COLOR_TEAM1:
+                       pps_red += (points/wait_time);
+                       if (pps_red > total_pps) pps_red = total_pps;
                        WaypointSprite_UpdateSprites(self.sprite, "dom-red", "", "");
                        break;
                case COLOR_TEAM2:
+                       pps_blue += (points/wait_time);
+                       if (pps_blue > total_pps) pps_blue = total_pps;
                        WaypointSprite_UpdateSprites(self.sprite, "dom-blue", "", "");
                        break;
                case COLOR_TEAM3:
+                       pps_yellow += (points/wait_time);
+                       if (pps_yellow > total_pps) pps_yellow = total_pps;
                        WaypointSprite_UpdateSprites(self.sprite, "dom-yellow", "", "");
                        break;
                case COLOR_TEAM4:
+                       pps_pink += (points/wait_time);
+                       if (pps_pink > total_pps) pps_pink = total_pps;
                        WaypointSprite_UpdateSprites(self.sprite, "dom-pink", "", "");
-                       break;
        }
+
+       FOR_EACH_PLAYER(self)
+               set_dom_state();
+
        WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, colormapPaletteColor(self.goalentity.team - 1, 0));
        WaypointSprite_Ping(self.sprite);
 
@@ -160,11 +216,8 @@ void dompointthink()
        if (gameover || self.delay > time || time < game_starttime)     // game has ended, don't keep giving points
                return;
 
-       g_domination_point_rate = cvar("g_domination_point_rate");
-       g_domination_point_amt = cvar("g_domination_point_amt");
-
-       if(g_domination_point_rate)
-               self.delay = time + g_domination_point_rate;
+       if(autocvar_g_domination_point_rate)
+               self.delay = time + autocvar_g_domination_point_rate;
        else
                self.delay = time + self.wait;
 
@@ -172,8 +225,8 @@ void dompointthink()
        // NOTE: this defaults to 0
        if (self.goalentity.netname != "")
        {
-               if(g_domination_point_amt)
-                       fragamt = g_domination_point_amt;
+               if(autocvar_g_domination_point_amt)
+                       fragamt = autocvar_g_domination_point_amt;
                else
                        fragamt = self.DOMPOINTFRAGS;
                TeamScore_AddToTeam(self.goalentity.team, ST_SCORE, fragamt);
@@ -270,7 +323,7 @@ Keys:
 
 void spawnfunc_dom_team()
 {
-       if(!g_domination || cvar("g_domination_teams_override") >= 2)
+       if(!g_domination || autocvar_g_domination_teams_override >= 2)
        {
                remove(self);
                return;
@@ -311,11 +364,23 @@ void dom_controlpoint_setup()
        if(!self.message)
                self.message = " has captured a control point";
 
-       if(!self.DOMPOINTFRAGS)
+       if(self.DOMPOINTFRAGS <= 0)
                self.DOMPOINTFRAGS = 1;
-       if(!self.wait)
+       if(self.wait <= 0)
                self.wait = 5;
 
+       float points, waittime;
+       if (autocvar_g_domination_point_rate)
+               points = autocvar_g_domination_point_rate;
+       else
+               points = self.frags;
+       if (autocvar_g_domination_point_amt)
+               waittime = autocvar_g_domination_point_amt;
+       else
+               waittime = self.wait;
+
+       total_pps += points/waittime;
+
        if(!self.t_width)
                self.t_width = 0.02; // frame animation rate
        if(!self.t_length)
@@ -345,8 +410,8 @@ void dom_controlpoint_setup()
        float c1, c2, c3, c4, totalteams, smallestteam, smallestteam_count, selectedteam;
        float balance_teams, force_balance, balance_type;
 
-       balance_teams = cvar("g_balance_teams");
-       balance_teams = cvar("g_balance_teams_force");
+       balance_teams = autocvar_g_balance_teams;
+       balance_teams = autocvar_g_balance_teams_force;
 
        c1 = c2 = c3 = c4 = -1;
        totalteams = 0;
@@ -547,7 +612,7 @@ void spawnfunc_dom_controlpoint()
        //if(!self.glow_size)
        //      self.glow_size = cvar("g_domination_point_glow");
        self.effects = self.effects | EF_LOWPRECISION;
-       if (cvar("g_domination_point_fullbright"))
+       if (autocvar_g_domination_point_fullbright)
                self.effects |= EF_FULLBRIGHT;
 };
 
@@ -596,10 +661,10 @@ void dom_spawnpoint(vector org)
 void dom_spawnteams()
 {
        float numteams;
-       if(cvar("g_domination_teams_override") < 2)
-               numteams = cvar("g_domination_default_teams");
+       if(autocvar_g_domination_teams_override < 2)
+               numteams = autocvar_g_domination_default_teams;
        else
-               numteams = cvar("g_domination_teams_override");
+               numteams = autocvar_g_domination_teams_override;
        // LordHavoc: edit this if you want to change defaults
        dom_spawnteam("Red", COLOR_TEAM1-1, "models/domination/dom_red.md3", 0, "domination/claim.wav", "", "Red team has captured a control point");
        dom_spawnteam("Blue", COLOR_TEAM2-1, "models/domination/dom_blue.md3", 0, "domination/claim.wav", "", "Blue team has captured a control point");
@@ -615,7 +680,7 @@ void dom_delayedinit()
        local entity head;
 
        // if no teams are found, spawn defaults, if custom teams are set, use them
-       if (find(world, classname, "dom_team") == world || cvar("g_domination_teams_override") >= 2)
+       if (find(world, classname, "dom_team") == world || autocvar_g_domination_teams_override >= 2)
                dom_spawnteams();
        // if no control points are found, spawn defaults
        if (find(world, classname, "dom_controlpoint") == world)
@@ -655,8 +720,10 @@ void dom_init()
        precache_sound("domination/claim.wav");
        InitializeEntity(world, dom_delayedinit, INITPRIO_GAMETYPE);
 
-       // teamplay is always on in domination, defaults to hurt self but not teammates
-       //if(!teams_matter)
-       //      cvar_set("teamplay", "3");
+       addstat(STAT_DOM_TOTAL_PPS, AS_FLOAT, dom_total_pps);
+       addstat(STAT_DOM_PPS_RED, AS_FLOAT, dom_pps_red);
+       addstat(STAT_DOM_PPS_BLUE, AS_FLOAT, dom_pps_blue);
+       if(c3 >= 0) addstat(STAT_DOM_PPS_YELLOW, AS_FLOAT, dom_pps_yellow);
+       if(c4 >= 0) addstat(STAT_DOM_PPS_PINK, AS_FLOAT, dom_pps_pink);
 };