]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/domination.qc
mutator_invincibleproj.qc: Add a mutator (like g_rocketflying) which allows projectil...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / domination.qc
index 93bd69a1142d176ebfa68acbd1ef6ce399f9a3de..a4cee747131100efe733169aa349c65b46defcd5 100644 (file)
@@ -34,7 +34,6 @@ float pps_yellow;
 float pps_pink;
 void set_dom_state(entity e)
 {
-       // BIG ugly hack to make stat sending work
        e.dom_total_pps = total_pps;
        e.dom_pps_red = pps_red;
        e.dom_pps_blue = pps_blue;
@@ -109,9 +108,9 @@ void dompoint_captured ()
 
        if (head.noise != "")
                if(self.enemy)
-                       sound(self.enemy, CHAN_AUTO, head.noise, VOL_BASE, ATTN_NORM);
+                       sound(self.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTN_NORM);
                else
-                       sound(self, CHAN_TRIGGER, head.noise, VOL_BASE, ATTN_NORM);
+                       sound(self, CH_TRIGGER, head.noise, VOL_BASE, ATTN_NORM);
        if (head.noise1 != "")
                play2all(head.noise1);
 
@@ -130,50 +129,49 @@ void dompoint_captured ()
        self.delay = old_delay;
        self.team = old_team;
 
-       switch(self.team)
-       {
-               // "fix" pps when slightly under 0 because of approximation errors
-               case COLOR_TEAM1:
-                       pps_red -= (points/wait_time);
-                       if (pps_red < 0) pps_red = 0;
-                       break;
-               case COLOR_TEAM2:
-                       pps_blue -= (points/wait_time);
-                       if (pps_blue < 0) pps_blue = 0;
-                       break;
-               case COLOR_TEAM3:
-                       pps_yellow -= (points/wait_time);
-                       if (pps_yellow < 0) pps_yellow = 0;
-                       break;
-               case COLOR_TEAM4:
-                       pps_pink -= (points/wait_time);
-                       if (pps_pink < 0) pps_pink = 0;
-       }
-
        switch(self.goalentity.team)
        {
-               // "fix" pps when slightly over total_pps because of approximation errors
                case COLOR_TEAM1:
-                       pps_red += (points/wait_time);
-                       if (pps_red > total_pps) pps_red = total_pps;
                        WaypointSprite_UpdateSprites(self.sprite, "dom-red", "", "");
                        break;
                case COLOR_TEAM2:
-                       pps_blue += (points/wait_time);
-                       if (pps_blue > total_pps) pps_blue = total_pps;
                        WaypointSprite_UpdateSprites(self.sprite, "dom-blue", "", "");
                        break;
                case COLOR_TEAM3:
-                       pps_yellow += (points/wait_time);
-                       if (pps_yellow > total_pps) pps_yellow = total_pps;
                        WaypointSprite_UpdateSprites(self.sprite, "dom-yellow", "", "");
                        break;
                case COLOR_TEAM4:
-                       pps_pink += (points/wait_time);
-                       if (pps_pink > total_pps) pps_pink = total_pps;
                        WaypointSprite_UpdateSprites(self.sprite, "dom-pink", "", "");
        }
 
+       total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
+       for(head = world; (head = find(head, classname, "dom_controlpoint")) != world; )
+       {
+               if (autocvar_g_domination_point_amt)
+                       points = autocvar_g_domination_point_amt;
+               else
+                       points = head.frags;
+               if (autocvar_g_domination_point_rate)
+                       wait_time = autocvar_g_domination_point_rate;
+               else
+                       wait_time = head.wait;
+               switch(head.goalentity.team)
+               {
+                       case COLOR_TEAM1:
+                               pps_red += points/wait_time;
+                               break;
+                       case COLOR_TEAM2:
+                               pps_blue += points/wait_time;
+                               break;
+                       case COLOR_TEAM3:
+                               pps_yellow += points/wait_time;
+                               break;
+                       case COLOR_TEAM4:
+                               pps_pink += points/wait_time;
+               }
+               total_pps += points/wait_time;
+       }
+
        WaypointSprite_UpdateTeamRadar(self.sprite, RADARICON_DOMPOINT, colormapPaletteColor(self.goalentity.team - 1, 0));
        WaypointSprite_Ping(self.sprite);
 
@@ -366,12 +364,12 @@ void dom_controlpoint_setup()
                self.wait = 5;
 
        float points, waittime;
-       if (autocvar_g_domination_point_rate)
-               points = autocvar_g_domination_point_rate;
+       if (autocvar_g_domination_point_amt)
+               points = autocvar_g_domination_point_amt;
        else
                points = self.frags;
-       if (autocvar_g_domination_point_amt)
-               waittime = autocvar_g_domination_point_amt;
+       if (autocvar_g_domination_point_rate)
+               waittime = autocvar_g_domination_point_rate;
        else
                waittime = self.wait;