float entcs_send(entity to, float sf)
{
- entity o;
- o = self.owner;
+ sf |= 128;
+ if(teams_matter && !radar_showennemies)
+ if(to.team != self.team)
+ sf &~= (8 | 16 | 128); // don't send h/a for enemies
+
WriteByte(MSG_ENTITY, ENT_CLIENT_ENTCS);
WriteByte(MSG_ENTITY, sf);
if(sf & 1)
- WriteByte(MSG_ENTITY, num_for_edict(o));
+ WriteByte(MSG_ENTITY, num_for_edict(self.owner));
if(sf & 2)
{
- WriteShort(MSG_ENTITY, o.origin_x);
- WriteShort(MSG_ENTITY, o.origin_y);
- WriteShort(MSG_ENTITY, o.origin_z);
+ WriteShort(MSG_ENTITY, self.origin_x);
+ WriteShort(MSG_ENTITY, self.origin_y);
+ WriteShort(MSG_ENTITY, self.origin_z);
}
if(sf & 4)
- WriteByte(MSG_ENTITY, o.angles_y * 256.0 / 360);
+ WriteByte(MSG_ENTITY, self.angles_y * 256.0 / 360);
+ if(sf & 8)
+ WriteByte(MSG_ENTITY, self.health / 10); // FIXME use a better scale?
+ if(sf & 16)
+ WriteByte(MSG_ENTITY, self.armorvalue / 10); // FIXME use a better scale?
return TRUE;
};
self.angles = o.angles;
self.SendFlags |= 4;
}
+ if(o.health != self.health)
+ {
+ self.health = o.health;
+ self.SendFlags |= 8;
+ }
+ if(o.armorvalue != self.armorvalue)
+ {
+ self.armorvalue = o.armorvalue;
+ self.SendFlags |= 16;
+ }
};
entity attach_entcs()