func_breakable_destroyed();
if(self.noise)
- sound (self, CH_TRIGGERS_SINGLE, self.noise, VOL_BASE, ATTN_NORM);
+ sound (self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTN_NORM);
if(self.dmg)
RadiusDamage(self, activator, self.dmg, self.dmg_edge, self.dmg_radius, self, self.dmg_force, DEATH_HURTTRIGGER, world);