self.health = self.max_health;
self.takedamage = DAMAGE_NO;
self.bot_attack = FALSE;
- self.event_damage = SUB_Null;
+ self.event_damage = func_null;
self.state = 1;
func_breakable_colormod();
}
if(self.count == 0)
self.count = 1;
- if(!self.message)
+ if(self.message == "")
self.message = "got too close to an explosion";
- if(!self.message2)
+ if(self.message2 == "")
self.message2 = "was pushed into an explosion by";
if(!self.dmg_radius)
self.dmg_radius = 150;