-float Casing_SendEntity(entity to, float sf)
+#include "_all.qh"
+
+#include "../common/util.qh"
+
+float Casing_SendEntity(entity to, int sf)
{
WriteByte(MSG_ENTITY, ENT_CLIENT_CASING);
WriteByte(MSG_ENTITY, self.state); // actually type
return true;
}
-void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, float casingtype, entity casingowner)
+void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner)
{
entity e;
vector org;